Just working through* the browser demo as well.
Here are my thoughts.
-The text could use some more work.
-The sound track is okay, but it's pretty weird to hear a chill and relaxing track when your parents are getting murdered.
-It's a very good idea for some of the things that could be interacted with to glimmer.
-Regarding the first house and some others, it's kinda odd to see that the door turns into a cracked wall when you enter it.
-You can go inside the wall in the first map. (The house in the middle, you can go through the clock.)
-You can't interact with some of the glimmering things a second time? I wanted to read some of it again...
-At the first bandit battle, there was a weird lag in their attack before knocking me out. Don't know if anyone other than me experienced it as well...
-In battle, why does Aislyn's mana look different compared to Daer? Like, shouldn't it be 170/170 instead of just 170? Daer's mana is 22/22... I don't know, some might find it weird.
-Very nice sound track when the characters win.
That's all I've got for now. I'll play it more tomorrow. I just got out of the bandit cave. I really like it so far.
2nd part
-In battle, when we're targeting enemies, could we possibly have a highlight of their health? Just so that we can target better?
-I noticed, are monsters' carcasses going to stay there forever?
-Escape mechanics are really weak. If I'm on top of the monster, I would then proceed to fight him again. (In most cases.)