Secret of Cypressa - [Fantasy RPG] - 1.04 update! (11/16)

padr81

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Really enjoyed what I've played of this so far.  Great atmosphere.  checking out Storms of April now too.  good stuff.
 

fallenlorelei

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Really enjoyed what I've played of this so far.  Great atmosphere.  checking out Storms of April now too.  good stuff.
Thanks!

I'm actually super torn right now about whether I want to continue Secret of Cypressa (it's a shorter game but will still take a lot of time), or remake Storms of April for MV. The content is there, I just need to remake a ton of maps.

ahhh.
 

jonthefox

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Thanks!

I'm actually super torn right now about whether I want to continue Secret of Cypressa (it's a shorter game but will still take a lot of time), or remake Storms of April for MV. The content is there, I just need to remake a ton of maps.

ahhh.
Just do what I do: constantly switch between working on multiple projects, so that no one single project actually gets complete.   :)  Or decide you're going to just dedicate yourself to / finish some "shorter" project, only for it to morph into the new epic idea brewing in your head. Life of a game designer!
 
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hardqueen

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A quick question: how can I buy this game of full content/version?
 

YEEART

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Assuming the browser version is outdated, I've spotted a few bugs like a few minutes in.

  • When the transferring to another map process occurs when you exit your house, a tile in your bed room disappears.
  • Examining the grave stones when not facing forward to them changes their sprite. I'd suggest you put a direction fix on them.
  • After Janice speaks to you, when she starts walking away, her sprite disappears before she exists the map.
A few weird design choices you've done as well. Such when preying to the statue, there's like a 3 second delay then the save menu opens. Or when you examine things, you can only examine them once. I'm particularly tired at the moment so my brain wont process the information so quickly. A shame really, as I can read all the information once. The rain also had no sound effects as well so it felt pretty... weird?

Also, what I'm about to say now is entirely subjective, more of an opinionated suggestion. The beginning of the story was really abrupt. I was literally just thrown into a character dying but I had literally no context prior so I didn't even know how to react to the situation. Kids are be taken to some place far away but as I said prior, I have no context to the situation so I just don't know what to feel. I'd suggest the generic context dump at the beginning so we have some slight knowledge of the situation which is happening so I can... feel something, not just be baffled throughout.

I'll repeat myself: This is like 5 minutes into the story, so I'll assume things get explained later on.
 
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♥ azura ♥

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Just finished it. It was pretty good, a nice use of the RTP. I liked the title screen and most of the soundtrack. Only a few bugs to report:

There were two grammatical errors that I didn't get to screencap; one on the bear in Mrs. Gray's house and one in the potions shop.

General passability mistakes. One of note is that there were some logs that I could walk through, which felt really weird.

Now for brief critique... Overall I'd rate it 6.5 out of 10. The graphics and atmosphere were well done and the storytelling was decent (I do agree with earlier posters that we need more time to get to know the parents for their deaths to have emotional impact. Also, perhaps tweak the duke a bit to make him more of a tyrant? The knights seem quite murderous but then it's discovered the motive was to preserve lives??), however the battles were repetitive and the dragon fight was a huuuuge letdown. I really liked the witch's chalice/blood sacrifice mechanics though. Very inventive. Overall a nice short game with potential, definitely good for a learning project.
 
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Silenity

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Not bad so far. A bit too many battles in my opinion.

A few passability and grammar mistakes.

Passability bugs were in the marsh area. Some of the flowers along the water.

Grammar mistakes in the beginning. I don't remember where, though.

Maps are very nice. Like the overall look of it is super solid.

Currently stuck in the Marsh at the 3rd boulder. Not sure where it's supposed to go at all.
 
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taistelusopuli

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Played through the browser demo. I hope it was the latest version!

  1. The Slime before the first Bandits turns into a green goblin/gnome after being killed.
  2. In the Bandit battle when one of the bandits attacks, the camera zooms in and hit comes but damage was not delivered before I pressed enter. Might be a one time bug? Actually this might be the Double Attack from Melee skills that Daer also has. The timing confused me.
[*]Battle music in the bandit cave started VERY delayed in the first battle. Commentary on the battle music here... It broke the coherence of the music so far. The battle theme at the marshes South from the Cypressa was much more aligned with the rest of the music until this point.
[*]I keep noticing typos/missing words here and there.
  1. A few in the town of Cypressa during the day of Aislyn's birthday before going leaving town.
  2. After coming out from the thieves cave. Aislyn: Find Kaldar, I guess. He's got to be alive somewhere. I know it.
[*]Coming out from the Thieves Cave. The first blonde fairy South turns into a pink haired fairy after being killed.
[*]Are the fairies South from Thieves Cave supposed to stand still? If not, they were.
[*]Coming out from the Thieves Cave. The first blonde fairy North turns into a lightning pink/blue haired fairy after being killed.
[*]Not so much a bug but no battle is engaged when a party member is contacted by a monster. Slightly illogical...
[*]Lack of HP restoring items makes life somewhat difficult at least. Frustrating possibly.
That is what I have time for this time :)

Great story so far! I really like it how there are no random encounters. They just frustrate me these days :D
 
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littleyuri

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Just working through* the browser demo as well.

Here are my thoughts.

-The text could use some more work.

-The sound track is okay, but it's pretty weird to hear a chill and relaxing track when your parents are getting murdered.

-It's a very good idea for some of the things that could be interacted with to glimmer.

-Regarding the first house and some others, it's kinda odd to see that the door turns into a cracked wall when you enter it.

-You can go inside the wall in the first map. (The house in the middle, you can go through the clock.)

-You can't interact with some of the glimmering things a second time? I wanted to read some of it again...

-At the first bandit battle, there was a weird lag in their attack before knocking me out. Don't know if anyone other than me experienced it as well...

-In battle, why does Aislyn's mana look different compared to Daer? Like, shouldn't it be 170/170 instead of just 170? Daer's mana is 22/22... I don't know, some might find it weird.

-Very nice sound track when the characters win.

That's all I've got for now. I'll play it more tomorrow. I just got out of the bandit cave. I really like it so far. :)

2nd part

-In battle, when we're targeting enemies, could we possibly have a highlight of their health? Just so that we can target better?

-I noticed, are monsters' carcasses going to stay there forever?

-Escape mechanics are really weak. If I'm on top of the monster, I would then proceed to fight him again. (In most cases.)
 
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