Securing/Encrypting files when deploying?

Tuomo L

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Hey, how do I make it so others can't just steal the stuff I did for my game and just copy all my code stuff? I am looking for both free and commercial options and any recommendations from people who have had great experiences in this manner.


Please don't tell me to use Enigma Box. I don't want the player having to download gigabytes big update everytime I just have to update one minor thing and just because it's all in the same exe, it's not real solution and it doesn't allow you to save your game.
 

Andar

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You can use other encryption methods as long as their decryption isn't available to the player, but it has to be a third party method like Enigma, as RMMV doesn't have a native encryption and won't get one either due to technical limitations.


And most encryption types require redownloading of the entire package, that was true even in the encryptions used by older RMs like Ace.
 

Dark_Metamorphosis

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I tried to work this out with Winrar by adding an archive and set a password for the winrar folder, sadly the game cant find the folders then :(


As of now my only despereate soloution is to hide the folders that I don't want people to see and hope they dont know how to show hidden objects in windows (Which is safe to say that most people do). But thats my only soloution, and It's better than not hiding them at all.


That's mainly for the music and graphics folders though, Im not sure what you mean about stealing your coding since that is all available in the project file no? (Which you can encrypt by standard in the engine).


Just noticed this as posted in MV. It's standard in ACE.
 
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