Like the title says I'm seeking advice and guidance for multiple phases boss fights for my first game! I wish to make a game that focuses mainly on boss fights. This means that they need to be more elaborate to fill the holes that lack of puzzles and dungeons left. To make battles less static I designed “on paper” to have a multiple phases which the player would have to adapt to. Ex: A flunky boss ditches his goons and starts hulking out once below 50%. The problem is that this was “on paper”. When trying to apply it the game I quickly smashed head first into a wall. I’m not sure if it’s my inexperience or the software itself but I find it really limiting. Only allowing me to heal, change states, and transform enemies. To try simulating the multiple phases I had in mind giving the boss an invincible state and making them transform and heal once it’s HP is depleted and use switches to control to which phase of the fight transforms. It didn’t work. It kept transforming from phase 1 to phase 2 and from phase to it keep transforming to phase 2. Am I doing something wrong? What are your tricks to have multiple phases? Can you point me to another threat that already discussed this? Good tutorial videos? I have other questions like how to call reinforcements (I know of a plugin) and how to create states that equal death (¿Petrification anyone?). But those are questions for another day. For your time and attention, thank you.