- Joined
- Jun 2, 2016
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- 28
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Hello MV community. On a brand new project with no plugins, battle damage wait time and wait time between turns is very well paced and fun. The problem is my main project the damage wait time and turn wait time seems about 2x slower. I have no idea what is causing this. Even removed all plugins. If you have an idea please post.
Since the timing works great on the new project, this is not a hardware or software issue.
SOLVED: turns out there was no defect in either project. enemies who are killed in 1 hit die. their death animation was set to instant so that was not the issue. The problem was when enemies die, the battle log holds up progress a whole second to tell you the enemy is slain. I do not like how this stock battle log holds up killing time like that but also do not like how Yanfly Battle Core just deals mass spell damage at one time. will definitely be looking for a fix.
Since the timing works great on the new project, this is not a hardware or software issue.
SOLVED: turns out there was no defect in either project. enemies who are killed in 1 hit die. their death animation was set to instant so that was not the issue. The problem was when enemies die, the battle log holds up progress a whole second to tell you the enemy is slain. I do not like how this stock battle log holds up killing time like that but also do not like how Yanfly Battle Core just deals mass spell damage at one time. will definitely be looking for a fix.
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