- Joined
- May 31, 2017
- Messages
- 51
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- English
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- RMMV
So, first off, I would like to thank you if you're taking the time to read this. Second, I am not quite new to the RPG Maker World, however, I am new as far as taking my game past simple measures.
Currently I am trying to develop a unique skill-set without using complicated measures that I... would have no chance of understanding.
A few examples would be as such:
I have a skill a character uses called "Leap of Faith" that is a 50% success rate that deals double damage. That is as far as I have gotten, however, because what I want for it is to also deal a certain about of damage to the user as well. It's a reckless sort of attack, like a... Body Slam in DQ. That sort of thing. Recoil damage, I believe is what I'm trying to explain.
Another skill is something called "Soul Eater" and what I hope to do for this one that I have no idea how to accomplish, is for the user to heal 50% of their health on kill of an enemy. But in truth, I would like to figure out how to make this a passive ability, rather than a spell attack of sorts. Does this make sense?
Two more that are very similar to each other, are high damage attacks that I would like to have expend all magic points to use. Like how in FF XII using a quickening or summon depletes all of your magic as well. I may end up needing to create level tiers for these attacks, but I really would like to figure out a simpler way if I could.
And lastly, there is an attack called "Last Stand" that I would like to be able to implement that deals high damage when in a critical state of health. Though whether I would like this to be passive or not is yet undetermined.
I may add to this or not, if there are any further developments with skills that I need help with or if I have figured out how to work these into the game or not.
But for now, I would appreciate any help you could offer~
Thank you~
~ Dragon
Currently I am trying to develop a unique skill-set without using complicated measures that I... would have no chance of understanding.
A few examples would be as such:
I have a skill a character uses called "Leap of Faith" that is a 50% success rate that deals double damage. That is as far as I have gotten, however, because what I want for it is to also deal a certain about of damage to the user as well. It's a reckless sort of attack, like a... Body Slam in DQ. That sort of thing. Recoil damage, I believe is what I'm trying to explain.
Another skill is something called "Soul Eater" and what I hope to do for this one that I have no idea how to accomplish, is for the user to heal 50% of their health on kill of an enemy. But in truth, I would like to figure out how to make this a passive ability, rather than a spell attack of sorts. Does this make sense?
Two more that are very similar to each other, are high damage attacks that I would like to have expend all magic points to use. Like how in FF XII using a quickening or summon depletes all of your magic as well. I may end up needing to create level tiers for these attacks, but I really would like to figure out a simpler way if I could.
And lastly, there is an attack called "Last Stand" that I would like to be able to implement that deals high damage when in a critical state of health. Though whether I would like this to be passive or not is yet undetermined.
I may add to this or not, if there are any further developments with skills that I need help with or if I have figured out how to work these into the game or not.
But for now, I would appreciate any help you could offer~
Thank you~
~ Dragon

