seeking upgrade script.

MeowFace

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Of course you can't translate the script with a translator and paste it to run.

Just paste the script as it is. and only translate the explanation (comment) part behind the # symbol

# Those showed up in green in the script.

And the one not showing up in green and placed between " " showing up in purple, is the text you need to change to english.

edit:

In izumi's script case:

"Z: 素材 ⇔ ステータス 表示切り替え" is the text telling the player to press Z button to change between status/ingredient window

"必要素材" is the text saying "Ingredients Needed"

That's seems to be the only 2 spots you need to change to English when i scan through the script with a fast ctrl+f for "text"
 
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Lyseth

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Of course you can't translate the script with a translator and paste it to run.

Just paste the script as it is. and only translate the explanation (comment) part behind the # symbol

# Those showed up in green in the script.

And the one not showing up in green and placed between " " showing up in purple, is the text you need to change to english.

edit:

In izumi's script case:

"Z: 素材 ⇔ ステータス 表示切り替え" is the text telling the player to press Z button to change between status/ingredient window

"必要素材" is the text saying "Ingredients Needed"

That's seems to be the only 2 spots you need to change to English when i scan through the script with a fast ctrl+f for "text"
what lines are those at? my Ctrl + F can't process Japanese characters.
 

MeowFace

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ctrl+f and type in text

there are only 8 "text" hit in the script, and 2 of them are those 2 lines.
 

Lyseth

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ctrl+f and type in text

there are only 8 "text" hit in the script, and 2 of them are those 2 lines.
okay so I found the ones at 858and 859, but that's only 3, and I don't think editing those would help.

EDIT: found it, okay, now what do I do to add recipes and all that? also can we use items presently equipped to a character or no?
 
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MeowFace

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The recipe like i told you before is below module WD_itemsynthesis_ini

there you can make recipe for items/weapons/armours

just type in extra lines to add your own recipe there

eg

I_recipe[ITEM_ID] = [GOLD, ["I",ITEM_ID,QUANTITY]]

To make Item ID 2, Cost 10 gold, Using Item ID 1 x 2

I_recipe[2] = [10, ["I",1,2]]

To make Weapon ID 3, Cost 100 gold, Using Weapon ID 1 x 1, Item ID 4 x 5

W_recipe[3] = [100, ["W",1,1], ["I",4,5]]

Needless to say, "W" = weapon, "I" = item, "A" = armour

edit:

No, your player will need to unequip the weapon/armour for crafting(upgrading)

edit again:

In case you will be asking:

To enable a recipe in game

Use script call in event shown in

http://izumiwhite.web.fc2.com/rgss3/rgss3_004.html

 

i_recipe_switch_on(n)where n is the number id of the recipe to enable. w/a for weapon or armor.

and

recipe_all_switch_on

enable all the recipe.

and to call the craft scene use this script call in event:

 
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Lyseth

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The recipe like i told you before is below module WD_itemsynthesis_ini

there you can make recipe for items/weapons/armours

just type in extra lines to add your own recipe there

eg

I_recipe[ITEM_ID] = [GOLD, ["I",ITEM_ID,QUANTITY]]

To make Item ID 2, Cost 10 gold, Using Item ID 1 x 2

I_recipe[2] = [10, ["I",1,2]]

To make Weapon ID 3, Cost 100 gold, Using Weapon ID 1 x 1, Item ID 4 x 5

W_recipe[3] = [100, ["W",1,1], ["I",4,5]]

Needless to say, "W" = weapon, "I" = item, "A" = armour

edit:

No, your player will need to unequip the weapon/armour for crafting(upgrading)

edit again:

In case you will be asking:

To enable a recipe in game

Use script call in event shown in

http://izumiwhite.web.fc2.com/rgss3/rgss3_004.html

i_recipe_switch_on(n)

where n is the number id of the recipe to enable. w/a for weapon or armor.

and

recipe_all_switch_on

enable all the recipe.

and to call the craft scene use this script call in event:

Okay, last question regarding this, is the wd_synthe-whatsit in Japanese or English text?
 

MeowFace

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That's the Script window you use to type in Script calls in event.

 
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Lyseth

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Okay so I've got everything set except 1 thing, items required in the recipe and all that.
 

MeowFace

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Congratulations on your progress and good luck with items making. ;)
 

MeowFace

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np, that's why i prefer the forum itself than pm, i don't have to repeat myself here. :p
 

Lyseth

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np, that's why i prefer the forum itself than pm, i don't have to repeat myself here. :p
Nothing's showing up, it shows NO recipe's whatsoever, I'm starting to want to just call it quits. :/
 

MeowFace

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recipe won't generate by itself, you are the one that's supposed to type in the recipe.
 

Lyseth

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recipe won't generate by itself, you are the one that's supposed to type in the recipe.
I typed it in the area you showed above, and nothing showed up, no recipe's, nothing, do I have to assign it to be known by a specific character or something?
 

MeowFace

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You need to enable each recipe in game to make it available for crafting.

Or simply use the enable all script call.

In case you will be asking:

To enable a recipe in game

Use script call in event shown in

http://izumiwhite.web.fc2.com/rgss3/rgss3_004.html

 

i_recipe_switch_on(n)where n is the number id of the recipe to enable. w/a for weapon or armor.

and

recipe_all_switch_on

enable all the recipe.
 

Lyseth

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You need to enable each recipe in game to make it available for crafting.

Or simply use the enable all script call.
but where do I place this? this script is honestly probably my least favorite EVER to deal with.
 

MeowFace

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In the event's script call.

That's the Script window you use to type in Script calls in event.

edit:

you know, you should probably read back on what i wrote. all your questions are actually predicted and answered in that post. so i am actually repeating myself here. (or rather, quoting my old post)

and be patient when you are making a game. if you are having trouble with craft recipes, then you probably don't want to ever try using a quest system in your game.
 
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Lyseth

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In the event's script call.

edit:

you know, you should probably read back on what i wrote. all your questions are actually predicted and answered in that post. so i am actually repeating myself here. (or rather, quoting my old post)

and be patient when you are making a game. if you are having trouble with craft recipes, then you probably don't want to ever try using a quest system in your game.
The quests I'm used to making are ones with finding specific items.

EDIT: I also put it within that script call box, I get error messages over and over.
 
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