Ksi

~RTP Princess~
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Dell is a young Seer, sent to visit the Shrines of the Gods as a test to prove her ability to survive in the world. Together with her mute Guardian, Lise, she embarks on an epic tale of-----

Actually, there's nothing epic about this story.

Dell is a psychotic young lady who just wants to see the world burn (and help it along if she can) while Lise just tags along for the hell of it (and because she's getting paid). On their journey they meet various odds and ends of the human race, including the town of washed-up heroes, a magical construct with severe issues and a star-struck teen who dreams of romance. Together they will either save the world or doo----

Actually, that's not this game either.

Dell is a young Seer sent to check on the alters of the Gods to prove her worth (and to get her out of the house). While visiting the ancient alter of the Dragon King (on whom she may possibly have an teensy weensy crush), she notices something awry. This leads to an epic idiotic adventure through ice and crystal caverns, a town of washed-up heroes and a down-on-its-luck inn.

Along the way she and her Guardian, Lise, (who, while mute, isn't stupid enough to do this job without decent pay), meet an ancient magical construct with... issues and a young man who's more than a little angsty.

Yeah, that sounds about right.


Made in about 24 hours for the Ace Lite Cook-off, for the sole purpose of adding another badge to the growing collection, Seer Dell is my first main foray into the comedy genre.

Whether anyone actually finds it funny is another thing altogether.

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Dell is a young Seer, out on the traditional pilgrimage to visit the shrines of the Gods. A bit on the dim side at times, she's quick to jump to conclusions and gets excited over little things. Though seemingly unreliable, there are certain things she takes seriously - her duty as a Seer is one of these, and as such she will do everything in her power to complete her task.

They never said she couldn't have fun while doing so, though.

Lise is Dell's unfortunate Guardian and a skilled master of dual-sword style. Learned in the ways of the Samurai, Lise is competent and worldly, though she prefers just to watch Dell do what she wants instead of get involved. Born mute, she can still get her feelings across well enough with a glare or smile.

While she may be Dell's companion on the road, she is still hired help and as such, takes her job seriously.

Mel is one of the few magical constructs still working in the world. Neither human nor machine, he finds himself wandering the lands in search of somewhere to call home. He's often reserved and very polite, which - when coupled with his programming - makes him a stalwart companion. Said programming - the Prime Directives, as he calls it - makes him something of a slave to helping every weak or innocent person he comes apon who may be in danger.

This is the reason he just can't turn Tome away, though a part of him does enjoy the company.

Tome is a young man, lost in a foreign land, far from home. He was trying to find his way through a forest when he was set on by bandits. Luckily Mel was passing by, and the sight of an assumed innocent being beaten triggered his protective programming. He then made the rash promise to aid Tome in returning home and they've been travelling together ever since.

Tome's rash and abrasive personality is second only to his logical thinking... which doesn't do much to help him in a land of magic and general craziness.

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Please be advised that there is mature content in this game.
Swearing and some drug/alcohol references.
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 ​
Credits

Enterbrain and Degica for graphics and sound.
 
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ArcaneEli

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I've played a little bit and I have to say I like the humor.
 

guguman

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screenshots convicned me, I'll be back with an actual critique ;D
 

Liak

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"But thou must!" - "Yes." :D I like the humor in the screenshots, so I think I'll give it a try!
 

guguman

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unfortunately the game freezes and stops after you rent a room, the two guys leave and Del says something along the night of: Now it's just us, time to have a girl's night.

 Up till then I liked the game. The humor is nice, but it does tend to be a little pulled in some instances(like after you find some treasures in the cave; it does seem unbelievable and a bit : it's there just because there could be something funny inserted here, but it just doesn't have any real reason too.)

Also the relation between the characters is a it too moronic and random. Although it works for Del and Lisa, I think the other two should have a bit more to them than just:" I saved this guy while he was getting his ass handed to him and then he stuck around with me" I think it would be more fun if the little guy viewed the big guy as more of a "master figure".

 Also I think that the lack of a intro of some sort is troubling. You just feel out of place controlling the characters and such. While I see that the lack of info was intentional, the game starts a bit too abrupt and info-less. I think that you should best create a sort of narrator* that could say what you said in the story description above ingame at the start, just as fumbly and" erm, nope sorry that's not it either...".
 

Ksi

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Ah, which version did you download? I added a fix to that issue yesterday, (version .02) but I'll double check it again anyway. There's not much more beyond that point, though - a small credit roll and that's it.

I'm glad you enjoyed it and the characters. Let me just say that whipping something up in 24 hours can be pretty hectic, especially when it comes to making enough characterisation there to pull the game along. I wasn't going to make it just battles with no dialogue and I'll admit I did half-ass a few of the small scenes due to running short on time. I actually really like the interactions between them all, though. Tome is a wise-ass, straight-man who is calling the others out on things that they just take for granted. Sure, I could probably have worded a few scenes a little better. I'd have liked to put in a little more interaction between he and Mel, but really they're not the main characters - that title belongs to Dell and Lise.

And no, Tome would never see Mel as his master - mainly because Mel is too laid-back and driven by his Directives to be the master of anyone, and also because Tome questions things too much and is a tad too opportunistic to want someone to lead him. He's latched on to his meal ticket home - someone who has no choice but to help him since it's part of his programming to do so - and is determined not to share. Of course, he does end up doing so, reluctantly, since Mel does have to follow his Directives and he has no choice in that matter. Usually it's he calling the shots.

As to a starting cutscene or something... I don't know. I tried something a little different this time around and decided to eschew the old "here's this and that and blah blah, story. Now finally play". I just wanted to push the player in there and let them at it. Again, part of this was time crunch; part a conscious choice. Even if I did have one, though, I'd have it something silly like talking to Syrn. But I did want an air of 'why are we here? what's going on?' until the statue. Up until that point the player might feel they're on the way towards something epic... and then get the eye scene. ^.^;

Humour... well, I guess humour is subjective. This is my first foray into the humour genre, so I'm a bit unused to it. A lot of the humour actually turned out to be in-jokes with some friends of mine so most likely if you didn't get something, that was the reason. It wasn't done completely intentional, but more as a shout-out. (I thought it was funny. XP )

But again, thank you for playing. Thanks to all of you for trying it out. I really appreciate any feedback I get and will use it to make the next game in the series hopefully better. Yes, it's a series, not a big one though.
 
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guguman

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Yay! looking forward to the next one :D
 

Ksi

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Well, I finally ironed out the bug at the inn, changed a few things, added a few others, moved it to full Ace instead of Lite and finally call it done. Final version is a go-go! Enjoy and keep an eye out for the next in the series which might be a while.
 

NPC

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I enjoyed the short game, but I found a problem, in that I got stuck on the second floor of the inn. Neither stairs worked.
 

Ksi

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...You shouldn't have been able to get there during the Inn event. orz Let me triple check that.
 

L'Antipatico 2.0

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Seems nice, funny...and RTP, gonna try it. ;)
 

Ksi

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Okay, so I found the issue and updated the download once more. This, for absolute sure, is the last time. Enjoy!
 

LunarWorld

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Hi, I just found this website searching for RPG maker games and I chose random game to play and apparently got yours.

I've just reached the first town. =) EDIT: o_O I finished it.

Just some minor feedbacks from a total newbie, nothing to be taken too seriously =)

1) Dialogue in the first dungeon:

They should be different if I manage to defeat the Puppet Spider before getting all of the items in the sacks. Tome (I think) was talking about if the dragon's eye is in the sack or not when the fact is that I already have it in hand.

2) The sack should disappear or better still to have a different icon to represented that the items have been taken. It's quite irritating to not know where you are in the dungeon but if you want to find all the treasures, you need to go next to them to confirm.

3) Quite a few of the people's dialogue doesn't fix into box. EDIT: Three to be exact.

4) Inn - Leaving through the right stairs miraculously warps you to the left stairs. Funny.

That's all I've got now.

EDIT: Haha.. Apparently this is the end of the game. Should've just talked to the innkeeper before posting.
 
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StrawberryFlower

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Hi!


I decided to play your game!


- Long walk through dungeon, then finally a random battle! I basically mashed the attack button. > :| Though the battle system might not have been the main focus, so I dunno. o.o


- I like Dell's personality, though I'm terrible at seeing humor and laughing. So the scene with Mel and Tome wasn't funny to me. I sowwie.


- Is it me or am I pushing "attack" for more than four characters? o.o


- Still in the first dungeon. Have I mentioned I don't like mazes? Because oh dear. I'm probably lost. D=


- I'm a bit tired, so I may play some more later!


Good luck on your future endeavors!
 

Engr. Adiktuzmiko

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downloading game... :)
 

echo

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After this, I'm adding the word 'twad' to my vocabulary.  Very fun :)
 

Ksi

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@Stawberrii:

- Yeah, it's a long walk, though you do have a map of a kind in the key items menu. I probably could have made that a bit more clear, though.

- The battle system isn't the focus, since the game was made in one day. I didn't have much time to spend on battles, so the random encounters are... not that great. I spent most of my time on the boss battle at the end, but it's still not that great. >.<;

- I'm glad you at least liked Dell. I tried to throw in different kinds of humour, so that people would have at least one or two things that were funny. Don't be sorry~

- Lise has the chance to get 2-3 extra turns. That would account for it. Load her up with an elemental sword first turn then watch her cut through the enemy for the others~

- Sorry! ;.; I've had a few complaints about the maze but it was the first dungeon idea that popped into my mind and the fastest/easiest to make. Since it's the only dungeon I figured I'd make it a longer one to fill the game a bit. There's really only one path through the maze. The other ways lead to either treasure or dead ends. Just head east and north as much as you can and you'll eventually find your way. I should have made an easy exit, too... orz

- Looking forward to seeing how you fare at the end. ^.^

@adiktuzmiko: :D Hope you enjoy it~

@echo: Glad to have expanded your vocabulary~ ^.^ Also happy to hear you enjoyed it.
 

Dalph

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This was made in only 24 hours?

However it's a solid effort and a pretty funny game (I especially enjoyed the humour) but the ice labyrinth was a bit too big and frustrating for my tastes (I got lost many times in there).

Anyway it's a good work. :cutesmile:
 
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Tsumeshi

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Downloading it now...

Will edit this post with a review soon :)

But, from the screenshots, it looks amazing.

Even with only Ace defaults :D
 

relativitrees

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Greetings!  I just downloaded and played through this-- sort of after stumbling upon it at random-- and I thought it was incredibly adorable.  I really enjoyed it (and it helped me survive a boring summer class, as I was able to lurk in the back-corner shadows with mein laptop).  I didn't read your post about how Lise receives extra attack opportunities until now, so I spent a few battles wondering if my commands weren't registering.  >_<

My only minor grievance is that I didn't visit the little snowy town until completing the dungeon part, so I arrived there and stocked up on all kinds of gear... and then the game ended.  Perhaps that was my fault, though, for not exploring thoroughly (?).  Anyway, I'm uber-impressed that you created this in a mere 24 hours.
 

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4 main factions and a very rough exploration of their iconography :o
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Some are aligned with the Moon, while the others are aligned with the Sun.
After taking yesterday off I finally made the sprites of the boys of the main trio.
Ton.gif

Ton

Dolph.gif

Dolph(might fix his hair that the blue color is more clear in the sprite)

Also fixed eliza's sprite:
Eliza-sprite-v2.gif


At last here they are ingame:
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i've started the second game
check daily/weekly progress here
wish me luck :)
i'll be sharing a lot of stuff, sort of a developer log
(if its allowed)


Very well, ladies and gentlemen, here I leave you fresh from the oven, the Plugin you have been waiting for: Dynamic Switches! (For rpg maker MZ) I hope you like it!

As always, you can try it for FREE on my Itchio page, and expand its capabilities with the FULL version.
Type A demo coming up this week! Here's what to expect (this is a trailer of sorts)

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