- Joined
- Feb 6, 2013
- Messages
- 336
- Reaction score
- 223
- First Language
- English
- Primarily Uses
- RMMZ
So, in my game, I have a needs system implemented. I have all the common events set up for the different need's decay. Some will outright cause a game over but I wanted that when sleep is depleted, you literally pass out, fade to a black screen for a few seconds, and then you wake up in the same spot at say, 10AM the next day. I set most of it up and I have it set to do a script call for "next_day", but it doesn't come out right. How would I go about fixing it so that it runs properly? Below is the common event for sleep decay.
Also, how can I change the trigger key (currently SHIFT) to the letter "T"? I figured I would just ask both questions at once to avoid posting rapid-fire. I had looked for a setting in the script somewhere, but nothing I altered made it work correctly in that regard.
Also, how can I change the trigger key (currently SHIFT) to the letter "T"? I figured I would just ask both questions at once to avoid posting rapid-fire. I had looked for a setting in the script somewhere, but nothing I altered made it work correctly in that regard.
