Selchar's Clock/Calendar HUD

HalcyonDaze

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So, in my game, I have a needs system implemented. I have all the common events set up for the different need's decay. Some will outright cause a game over but I wanted that when sleep is depleted, you literally pass out, fade to a black screen for a few seconds, and then you wake up in the same spot at say, 10AM the next day. I set most of it up and I have it set to do a script call for "next_day", but it doesn't come out right. How would I go about fixing it so that it runs properly? Below is the common event for sleep decay.


 

Also, how can I change the trigger key (currently SHIFT) to the letter "T"? I figured I would just ask both questions at once to avoid posting rapid-fire. I had looked for a setting in the script somewhere, but nothing I altered made it work correctly in that regard.
 

Bex

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Iam not sure but i beliefe to have read somewhere that after Player Teleport the Common Event will start again from beginning.

Insert 2 Textboxes, one at the beginning and one after the first Teleport. Each must have written something different on it.

Than Test if its restarting or not.
 

KockaAdmiralac

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What is not working?

Common event is not happening?

Maybe add some debug-purpose Show Texts to see was the loop entered and was the conditional branch entered.

And did you make the next_day method, or it has come with the script?

About the T problem, you would need a custom script for it, because by default there are no keyboard trigger buttons other than:

CTRL, Shift, A, S, Q, W, Z, X, C, V, Enter, Space and arrows.

Maybe Zalerinian's Keyboard Manager can help you?
 
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