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Created from this thread.
Version 2.0.2: Github Link
Description
This plugin allows the user to mark a skill as capable of selecting multiple single targets, so that it repeats, but not against random enemies. For example, you could have a skill target 3 enemies, but you select which 3 targets instead of having to choose "3 random enemies" for your scope.
Terms of Use
This Plugin is available for commercial and non-commercial use, as long as credit is given to the author listed in the @ author section of the Plugin. Credit must be listed in-game, as well as in any additional credits documentation provided with the game.
This Plugin may be modified in any way by any author, most notably for compatibility fixes with specific projects or other Plugins, as long as credit is provided to the original author and to whichever author made said modifications, according to the above-stated rules.
Installation
Either right click the Github link above and save as "SelectMultipleTargets.js", or create a new text file called "SelectMultipleTargets.js" and copy-paste the text from the link into it.
Move the file into your project's js/plugins folder.
Instructions
Have the scope of your skill or item be set to either 1 enemy or 1 ally. If you use a scope that doesn't open up the actor selection window or the enemy selection window, then this Plugin will not work.
In the note box of the skill or item, put <multipleTargets: x>, where x is the number of targets you want to be able to select. For example, in a default project, if you put <multipleTargets: 4> in the note box for the heal skill, then you will be able to select 4 targets.
If you select a target that is no longer valid by the time the battler's action begins, then a random target will be selected instead. As an example, if Harold chooses to heal Harold, Therese, Marsha, and Lucius, but Marsha dies before Harold's turn comes up, then Harold will heal Harold, Therese, a random living party member, and Lucius.
EDIT: V 1.0.1 released, fixing an issue where select all skills was causing an error to be thrown because undefined was being added to the multipleTargets array.
EDIT: V 2.0.0 released, adding selection indicators to mark which targets you've already chosen and in what order.
EDIT: V 2.0.1 released, fixing an issue where cycling to a previous actor was not resetting their action selection.
EDIT: V 2.0.2 released, resolving an issue where the target confirmation method should only be used if more than one target is specified.
Version 2.0.2: Github Link
Description
This plugin allows the user to mark a skill as capable of selecting multiple single targets, so that it repeats, but not against random enemies. For example, you could have a skill target 3 enemies, but you select which 3 targets instead of having to choose "3 random enemies" for your scope.
Terms of Use
This Plugin is available for commercial and non-commercial use, as long as credit is given to the author listed in the @ author section of the Plugin. Credit must be listed in-game, as well as in any additional credits documentation provided with the game.
This Plugin may be modified in any way by any author, most notably for compatibility fixes with specific projects or other Plugins, as long as credit is provided to the original author and to whichever author made said modifications, according to the above-stated rules.
Installation
Either right click the Github link above and save as "SelectMultipleTargets.js", or create a new text file called "SelectMultipleTargets.js" and copy-paste the text from the link into it.
Move the file into your project's js/plugins folder.
Instructions
Have the scope of your skill or item be set to either 1 enemy or 1 ally. If you use a scope that doesn't open up the actor selection window or the enemy selection window, then this Plugin will not work.
In the note box of the skill or item, put <multipleTargets: x>, where x is the number of targets you want to be able to select. For example, in a default project, if you put <multipleTargets: 4> in the note box for the heal skill, then you will be able to select 4 targets.
If you select a target that is no longer valid by the time the battler's action begins, then a random target will be selected instead. As an example, if Harold chooses to heal Harold, Therese, Marsha, and Lucius, but Marsha dies before Harold's turn comes up, then Harold will heal Harold, Therese, a random living party member, and Lucius.
EDIT: V 1.0.1 released, fixing an issue where select all skills was causing an error to be thrown because undefined was being added to the multipleTargets array.
EDIT: V 2.0.0 released, adding selection indicators to mark which targets you've already chosen and in what order.
EDIT: V 2.0.1 released, fixing an issue where cycling to a previous actor was not resetting their action selection.
EDIT: V 2.0.2 released, resolving an issue where the target confirmation method should only be used if more than one target is specified.
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