- Joined
- Aug 31, 2012
- Messages
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- French
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Hey there,
I would like some help with a plugin that will certainly help a lot of people. The plugin would be based on Fire Emblem, but more so on Final Fantasy Legend I, II and III.
Basically, you can equip several weapons, let's say, an actor has 8 slots.
In those 8 slots, he can equip weapons in any order of any type he can normally equip.
In battle, when the player would choose the attack command, a skill menu would appear that would show the equipped weapons, then the player select the weapon.
I assume the ID of the attack skill of the weapon would need to be replaced, and every weapon would need its own skill.
Now, that is very easy to do already by simply using the "add skill" to a weapon, then removing the attack command and using a skill command to use weapons as skills instead, and it works perfectly. The problem is that I would like to add compatibility for the popular "Weapon animation" plugin to have tons of potential weapon sprites, and the "Durability" for armors and weapons, so that players can equip "items" (weapons disguised as Potions, that are destroyed/consumed after usage).
There's the possibility of altering the popular "limited skill" plugin, but when you unequip/re-equip the weapon, the skill usage is reset, so you don't really "consume" the item
Sorry if it is not exactly 100% clear, but I've been trying to tweak the limited skill plugin, the durability skill and all that and I can't do it
I would like some help with a plugin that will certainly help a lot of people. The plugin would be based on Fire Emblem, but more so on Final Fantasy Legend I, II and III.
Basically, you can equip several weapons, let's say, an actor has 8 slots.
In those 8 slots, he can equip weapons in any order of any type he can normally equip.
In battle, when the player would choose the attack command, a skill menu would appear that would show the equipped weapons, then the player select the weapon.
I assume the ID of the attack skill of the weapon would need to be replaced, and every weapon would need its own skill.
Now, that is very easy to do already by simply using the "add skill" to a weapon, then removing the attack command and using a skill command to use weapons as skills instead, and it works perfectly. The problem is that I would like to add compatibility for the popular "Weapon animation" plugin to have tons of potential weapon sprites, and the "Durability" for armors and weapons, so that players can equip "items" (weapons disguised as Potions, that are destroyed/consumed after usage).
There's the possibility of altering the popular "limited skill" plugin, but when you unequip/re-equip the weapon, the skill usage is reset, so you don't really "consume" the item
Sorry if it is not exactly 100% clear, but I've been trying to tweak the limited skill plugin, the durability skill and all that and I can't do it
