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Sorry if I'm in the wrong board (it's my first time posting in this forum) but I really need some help with a certain event I'm making. I'm using this
http://forums.rpgmakerweb.com/index.php?/topic/18377-simple-farming-system/
to make a nice farming game. I bought the Rural Farm Tiles Resource pack and making the planting event wasn't too hard. But now I'm stuck. See, the Rural Farm Tiles Pack contains multiple (30 or so) crops to grow. What I want to do is have an event (like the one shown in the link, though slightly altered) that instead of having the line that says "Conditional Branch: [Potion] in inventory" I want it to do something like "Conditional Branch: [Corn Seeds, Carrot seeds, Potato Seeds (etc)] in inventory" then display the items that ARE in the inventory and give a choice of which one to plant and then display the right crop with the right plant.
I don't know if I'm making a whole heap of sense, but basically I want a farming system similar to Rune Factory 1 where you can plant whichever seeds you want on the tilled soil and then it displays the right seed/crop graphic after planting.
The other thing I want is a way to make certain crops grow slower in certain seasons. For example, say turnips grow best in spring, strawberries in summer, lettuce in fall, and radishes in winter. I'd like to make the event also include a way of judging what season it is and then making the crops that aren't seasonal grow (let's say 2 times) slower than the rest.
I'm also using
http://forums.rpgmakerweb.com/index.php?/topic/9370-variable-calendarweather-system/
(the main script, calendar clock, and seasonal tones add on)
I've just learned how to use variables and switches (regular ones, not self) which always confused me before, and I'm thinking there's probably a way to make an event like the one I'm thinking with variables and whatnot, but I'm just not at that level. If someone could help me I'd really appreciate it. Thanks in advance!
http://forums.rpgmakerweb.com/index.php?/topic/18377-simple-farming-system/
to make a nice farming game. I bought the Rural Farm Tiles Resource pack and making the planting event wasn't too hard. But now I'm stuck. See, the Rural Farm Tiles Pack contains multiple (30 or so) crops to grow. What I want to do is have an event (like the one shown in the link, though slightly altered) that instead of having the line that says "Conditional Branch: [Potion] in inventory" I want it to do something like "Conditional Branch: [Corn Seeds, Carrot seeds, Potato Seeds (etc)] in inventory" then display the items that ARE in the inventory and give a choice of which one to plant and then display the right crop with the right plant.
I don't know if I'm making a whole heap of sense, but basically I want a farming system similar to Rune Factory 1 where you can plant whichever seeds you want on the tilled soil and then it displays the right seed/crop graphic after planting.
The other thing I want is a way to make certain crops grow slower in certain seasons. For example, say turnips grow best in spring, strawberries in summer, lettuce in fall, and radishes in winter. I'd like to make the event also include a way of judging what season it is and then making the crops that aren't seasonal grow (let's say 2 times) slower than the rest.
I'm also using
http://forums.rpgmakerweb.com/index.php?/topic/9370-variable-calendarweather-system/
(the main script, calendar clock, and seasonal tones add on)
I've just learned how to use variables and switches (regular ones, not self) which always confused me before, and I'm thinking there's probably a way to make an event like the one I'm thinking with variables and whatnot, but I'm just not at that level. If someone could help me I'd really appreciate it. Thanks in advance!







