- Joined
- Dec 26, 2019
- Messages
- 185
- Reaction score
- 52
- First Language
- english
- Primarily Uses
- RMMV
So, RMMZ creates three different "down" or damage images for map sprites...but how do you actually pick the sprite you want of the three.
I'm trying to do it by a set movement route (to show an NPC being hit by something and knocked down) but I can only choose the 12-sprite segment containing the down sprites and then only tell it to face up, down, left or right, which corresponds to just one of the three sprites created by default.
I have the same issue with some of the gate sprites, things like $SF_Gate1...it's got three different gates, but they're divided into columns.
Given they're designed this way, I'd assume there's some means in the system to control it, but I can't find it.
I'm trying to do it by a set movement route (to show an NPC being hit by something and knocked down) but I can only choose the 12-sprite segment containing the down sprites and then only tell it to face up, down, left or right, which corresponds to just one of the three sprites created by default.
I have the same issue with some of the gate sprites, things like $SF_Gate1...it's got three different gates, but they're divided into columns.
Given they're designed this way, I'd assume there's some means in the system to control it, but I can't find it.
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