Currently, when you save your game, RM simply marshals a bunch of objects and that's it.
However, what happens when I want to make it so that I don't want a certain instance variable to be saved?
Does this suggest that my design is bad and should find a way to avoid storing it in the object itself?
However, what happens when I want to make it so that I don't want a certain instance variable to be saved?
Does this suggest that my design is bad and should find a way to avoid storing it in the object itself?
