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Hello,

I have a small thing which I dont understand.

If you for example look at the Window_Base class you find methods with the self keyword at the end:

def show self.visible = true self endor in Window_MapName:

def open refresh @show_count = 150 self.contents_opacity = 0 self endMy question is, why is there the self at the end, what does it do?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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