- Joined
- Feb 6, 2014
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Long story short: I've made a weapon that attacks three times but then disable movement for the next turn, but since I don't know rpg maker scripting and there's no self-inflicting states in the weapon options I've made it something like this:
Weapon causing state x foe-> common event causing state y to actor if foe has state x -> state paralyse actor for 1 turn.
but it doesn't cause any status effects.
The only scripting involved is this line "if : script :$gameParty.inBattle()" but it also doesn't work if I remove it so...
Please tell me of a better way to do this that actually works but please also tell me what I did wrong.
Weapon causing state x foe-> common event causing state y to actor if foe has state x -> state paralyse actor for 1 turn.
but it doesn't cause any status effects.
The only scripting involved is this line "if : script :$gameParty.inBattle()" but it also doesn't work if I remove it so...
Please tell me of a better way to do this that actually works but please also tell me what I did wrong.

