- Joined
- Sep 22, 2021
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- 331
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I still can't get why this happens...

Usually it's some event... but I literally disabled all of them (with an unactivated condition, I'm assuming the script doesn't still check events that can't even trigger?) - so I should have nothing that activates when the player goes on this map... and, needless to say, there's no <resetss: 0abcd> anywhere, either. Why does it keep referring to that line 50? Which has
bob = @page.reset_ss if bob == "" or bob.include? "0"

Usually it's some event... but I literally disabled all of them (with an unactivated condition, I'm assuming the script doesn't still check events that can't even trigger?) - so I should have nothing that activates when the player goes on this map... and, needless to say, there's no <resetss: 0abcd> anywhere, either. Why does it keep referring to that line 50? Which has
bob = @page.reset_ss if bob == "" or bob.include? "0"