Khas used self-switch A (by default) to toggle enemies' death. From what I understand it looks like this:$game_self_switches[[$game_map.map_id, @id, 'A']] = trueIf I got it right, @id is a variable that stores event's ID.
I tried entering various things around line 1468 (where I think attacks are processed) and it worked properly.
Yet when I enter
$game_self_switches[[$game_map.map_id, @id, 'B']] = trueit doesn't work

I'm probably doing something wrong with that @id variable, but my Ruby-fu skills are not good enough to fix this.