- Joined
- Jul 24, 2021
- Messages
- 39
- Reaction score
- 15
- First Language
- German
- Primarily Uses
- RMMV
I'm trying to implement a recurring mini-boss in an area who you can fight over and over again with the only cooldown being a map refresh.
So the main switch, a titled one, is activated by a story event. When you're first in the area the battle is good to go. Now when you beat the boss a self-switch will be activated, so when you talk to him you will get some dialogue instead of an immediate rematch.
In the exit events that let you leave the area I inserted a self-switch turn off, so that when you leave the map and come back you can challenge the boss again... Except, it's not working!
I've checked with the log window and the turn offs do register but still, when I leave the area and come back I get the dialogue with the requirements titled switch + self-switch anyway, instead of the battle that only requires the titled switch.
I have no clue what is happening here.
So the main switch, a titled one, is activated by a story event. When you're first in the area the battle is good to go. Now when you beat the boss a self-switch will be activated, so when you talk to him you will get some dialogue instead of an immediate rematch.
In the exit events that let you leave the area I inserted a self-switch turn off, so that when you leave the map and come back you can challenge the boss again... Except, it's not working!
I've checked with the log window and the turn offs do register but still, when I leave the area and come back I get the dialogue with the requirements titled switch + self-switch anyway, instead of the battle that only requires the titled switch.
I have no clue what is happening here.