Self Switches don't work in Troop battle events?

Teldil

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I'm trying to create battle events for when a troop uses a skill. Lets call the skill Punch. I created a switch for punch and made the skill activate it when used.

The battle event is conditioned to run when punch switch is ON.

The event is supposed to show text when PUNCH is used, however, it is supposed to show a DIFFERENT text when PUNCH is used a second time, and NO MORE text if used a third or more times after that.

So my battle event looks like this:

-------------

Condition: Punch switch ON     Span: Moment

If Self switch A is ON: show text - second time punch! - Turn self switch A OFF, turn self switch B ON, turn Punch switch OFF

else

If Switch B is ON: do nothing. turn Punch switch OFF

  else Show text - first time punch! Turn self switch A ON, turn Punch switch OFF

------------

I keep getting only the "first time punch!" text, even when using the skill more than once. As if the A switch is never turned on for some reason after the first time.

WHY?

If self switches don't work on battle events, how would I go about doing this?

Thanks!!
 

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A screenshot might help a lot more.

What i understand is that the condition to show second punch text is:

1. Punch switch must be ON

2. Self switch A must be OFF

3. Self switch B must be OFF

Is that how you want it? If not then your first "else condition" can be the problem, it's possible it prevents the second "else statement" to be executed.
 

Andar

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Self switches only exist for map events, neither troop events nor common events can use them or store their data.


You'll have to use regular switches instead.
 
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Crimson Dragon Inc.

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its should

use punch second time, turn switch b on makes new text

use punch third time turn switch c on for differant text

the punch switch should be switch A so turing off switch A turns off the whole event related to punch
 

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