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- Dec 7, 2015
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I'm trying to create battle events for when a troop uses a skill. Lets call the skill Punch. I created a switch for punch and made the skill activate it when used.
The battle event is conditioned to run when punch switch is ON.
The event is supposed to show text when PUNCH is used, however, it is supposed to show a DIFFERENT text when PUNCH is used a second time, and NO MORE text if used a third or more times after that.
So my battle event looks like this:
-------------
Condition: Punch switch ON Span: Moment
If Self switch A is ON: show text - second time punch! - Turn self switch A OFF, turn self switch B ON, turn Punch switch OFF
else
If Switch B is ON: do nothing. turn Punch switch OFF
else Show text - first time punch! Turn self switch A ON, turn Punch switch OFF
------------
I keep getting only the "first time punch!" text, even when using the skill more than once. As if the A switch is never turned on for some reason after the first time.
WHY?
If self switches don't work on battle events, how would I go about doing this?
Thanks!!
The battle event is conditioned to run when punch switch is ON.
The event is supposed to show text when PUNCH is used, however, it is supposed to show a DIFFERENT text when PUNCH is used a second time, and NO MORE text if used a third or more times after that.
So my battle event looks like this:
-------------
Condition: Punch switch ON Span: Moment
If Self switch A is ON: show text - second time punch! - Turn self switch A OFF, turn self switch B ON, turn Punch switch OFF
else
If Switch B is ON: do nothing. turn Punch switch OFF
else Show text - first time punch! Turn self switch A ON, turn Punch switch OFF
------------
I keep getting only the "first time punch!" text, even when using the skill more than once. As if the A switch is never turned on for some reason after the first time.
WHY?
If self switches don't work on battle events, how would I go about doing this?
Thanks!!

