Selfswitches change on specific map

LynX

Veteran
Veteran
Joined
Jan 6, 2014
Messages
81
Reaction score
8
First Language
Polish
Primarily Uses
Hi is there a possibility to use script call like this one:

$game_self_switches[[mapid, eventid, 'selfswitchletter']] = false

on more that one maps ?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
Please explain in more detail what you're after - especially since the call already contains the MapID...
 

LynX

Veteran
Veteran
Joined
Jan 6, 2014
Messages
81
Reaction score
8
First Language
Polish
Primarily Uses
Please explain in more detail what you're after - especially since the call already contains the MapID...
I want to turn selfswitches off on map id like : from 142 to 172
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
then you need to use that command in a loop counting through the numbers you want.
 

LynX

Veteran
Veteran
Joined
Jan 6, 2014
Messages
81
Reaction score
8
First Language
Polish
Primarily Uses
then you need to use that command in a loop counting through the numbers you want.
Yeah I know I can that... but do this for every map its kinda hard...isnt there a shortcut ? or use call with using variables here ?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
even such a shortcut (if it existed) would do nothing but call a loop. The computer itself cannot do parallel processing in that form.

Asking that of a computer is similiar to asking your car to drive you to the moon's surface... :D

Edit:

Yes, there are a few commands that hide loops and made them look like simple commands to the user, but internally they're loops.
 
Last edited by a moderator:

LynX

Veteran
Veteran
Joined
Jan 6, 2014
Messages
81
Reaction score
8
First Language
Polish
Primarily Uses
even such a shortcut (if it existed) would do nothing but call a loop. The computer itself cannot do parallel processing in that form.

Asking that of a computer is similiar to asking your car to drive you to the moon's surface... :D

Edit:

Yes, there are a few commands that hide loops and made them look like simple commands to the user, but internally they're loops.

Yeah I put image with the Event command which is my help call afterall ;) hope it helps someone.
done.png
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,085
Members
137,583
Latest member
write2dgray
Top