Semi-Finals Theme: The Final Climb! Deadline: 11:59 Pacific, 4/26

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The Tournament is heating up, and only 4 competitors remain! Prepare for your toughest battle yet in...

The Final Climb

All participants listed below, submit your map entry by sending it by PM to @RPGMakerWeb
using the same rules as the Qualifiers round. Be sure to submit before the deadline.

You have until April 26th, 11:59 Pacific to submit!


@WaywardMartian, @Calamitous Magic, @Puffer,
@Ash_Dilan
 

WaywardMartian

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Gah, these themes are getting metaphorical now! Unless we're meant to do a climb on a horizontal map. Either way, challenging. ;)
 

Ash_Dilan

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I'm assuming Final Climb is referring to a Victory Road kind of thing, but I'm at a loss on how to make it distinctly a final dungeon separate from others. I feel it's hard to make something that can be recognized as a final dungeon without the context of the story, like how Persona 4's final dungeon
was a distorted version of Inaba
. Without context, it just looks like a cool dungeon, but knowing the town makes it seem more obvious it's a final dungeon. I'll have to try and figure something out tomorrow.
 
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Mr. Detective

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Wait... what's actually the theme this time?
 

Quexp

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Whew - I don't even know where I'd begin on this one! I can't wait to see what you Final Four come up with though. Good luck! :)

Wait... what's actually the theme this time?
The Final Cimb
 

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TFW you discover how the script batching works in VNMaker... after you've had the program for almost 3 years.
Writes that the characters have to climb a mountain.

Realized that I have to draw six sets of models where characters are climbing.

At least I know how to draw something. :)
I'm currently scratching my head on how to design plains. What do I even put in plains? Some trees (but not too many or it turns into a forest)? Grass? A few bushes? That's a bit dull.
I'm looking for tutorials but Google didn't seem to find much (or maybe I have the wrong keywords). I don't know how to map plains and I don't know how to learn.
I should probably be dragged kicking and screaming away from Daz3D... I was playing with 8.1 models and came up with this. Thoughts?
and_remember_tomorrow_miranda_8_1.jpg

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