- Joined
- Sep 21, 2020
- Messages
- 132
- Reaction score
- 114
- First Language
- English
- Primarily Uses
- RMMZ

CONTENT WARNING
To be on the safe side, I'll go ahead and provide this section.
This game contains:
Use of alcohol
Physical and mental harm
Strong themes/Minor language
Note that most of these things are implied not show .
This game does NOT contain:
Nudity
This demo does NOT contain:
Blood
This game contains:
Use of alcohol
Physical and mental harm
Strong themes/Minor language
Note that most of these things are implied not show .
This game does NOT contain:
Nudity
This demo does NOT contain:
Blood
SYNOPSIS
Sempiternal is a dark fantasy character focused JRPG, with strategic and in some cases brutal turn-based combat. I give you plenty of options to prepare yourself well, however!
This game was designed for LGBTQIA+ friendly gamers.
Features
This game was designed for LGBTQIA+ friendly gamers.
Features
- Amazing art from the talented Low and Ateliae.
- A cast of LGBTQIA+ characters.
- A dark, story driven narrative.
- Through the alter system, each core ability in the game can be changed to suit different playstyles. Mix and match with other characters to create deadly combinations!
- Strategic combat that will call on you to mix defense and offense, or perish!
IMAGES/SCREENSHOTS
CHARACTERS
Aarlin Rein
Aarlin grew up half his life with his parents in the city of Alavon, and the other half in Hrelda, where he trained to be a Hallowed Knight. As time went on, he understood that he was different from people around him. His need to belong caused him to instead retreat into himself, focusing on his duties and leaving that part of his life behind. His conflict stems from the Alfrean literature, which has interpreted to say that man should reside with woman. The southern lands follow this doctrine literally, and so Aarlin is forced to conceal himself. When the Hallowed Order betrays Alavon in the Great Massacre, he is again left without a home.
Kara Bulal

Kara was born a native to the Dulcan islands. She grew up in poverty, and with the heavy hand of Lede (one of the tribal leaders) who would make the weakened people of a weakened nation do as he pleased. When she was a young girl, a foreign man arrived and noticed her beauty. He offered to marry her and take her back to his home in Jora. Her parents tried to force her, but she refused and ran away from home. She later was found and recruited by the Alchemist Guild in Hrelda.
Kara is a sarcastic, but strong willed individual. She loathes her past but longs one day to make amends, and make Lede pay for what he did. After the Great Massacre, she struggles with her previous identity of being the beautiful and intelligent Dulcan.
Quinten Nilford

Quinten was born on Skirv on the western continent of Agrad. His mother died when he was young, leaving only his father, who loved him greatly and pushed him to be a better person. In school he was made fun of, and vowed to become someone of merit to prove them all wrong. He was studious, and gained entrance to Hrelda where he studied to be a mage. He quickly dropped out, however, as he found the bureaucracy and snobby demeanor of mages to be repulsive. He returned back to Skirv for a few years, until his wit as a bookkeeper for the local government gained him enough fame to be recognized by a traveling Alavon man, who had feelings for him and granted him an audience with King Falke. Employed as a scholar to Alavon, Quinten was tasked with studying battle strategies. With his vast intelligence, he learned how to replicate the abilities of certain monsters.
Belai Ludwin

Born in Hrelda, her mother died at childbirth. Belai grew up in solitude, doing everything in her power to please her father. Unfortunately, her father was not a kind or decent man. As soon as she was able, she fled Hrelda in search of meaning. After two long years exploring the world and finding her peace, she returns to confront her father one last time. Belai is a kind soul, but will not be taken advantage of. She tends to play the motivating role in the party.
Vadaj Hendagge

Vadaj was a young man, born in Dulca before the war. His parents died early on, and he was raised by his grandfather. As the fighting tore Dulca apart, his grandfather took Vadaj to Jora to meet with an old friend in Bagavo Woods, where they stayed in hiding. His grandfather died shortly after they arrived, as a result of his wounds and exhaustion.
Vadaj meets his best friend Darius in Bagavo, and the duo love to go hunting together.
Jardak Stolzkrieger

Jardak was born in a neighboring town to Alavon. He was rather average as a child, and his two brothers often stole the attention. As a result, he developed a narcissistic personality, seeking to be admired by everyone around him for any meager achievement. He joined the Alavon army during peacetime, eventually becoming the general. He has yet to achieve the glory and recognition he believes he truly deserves.
There are several other characters that will be added soon.

Aarlin grew up half his life with his parents in the city of Alavon, and the other half in Hrelda, where he trained to be a Hallowed Knight. As time went on, he understood that he was different from people around him. His need to belong caused him to instead retreat into himself, focusing on his duties and leaving that part of his life behind. His conflict stems from the Alfrean literature, which has interpreted to say that man should reside with woman. The southern lands follow this doctrine literally, and so Aarlin is forced to conceal himself. When the Hallowed Order betrays Alavon in the Great Massacre, he is again left without a home.
Kara Bulal

Kara was born a native to the Dulcan islands. She grew up in poverty, and with the heavy hand of Lede (one of the tribal leaders) who would make the weakened people of a weakened nation do as he pleased. When she was a young girl, a foreign man arrived and noticed her beauty. He offered to marry her and take her back to his home in Jora. Her parents tried to force her, but she refused and ran away from home. She later was found and recruited by the Alchemist Guild in Hrelda.
Kara is a sarcastic, but strong willed individual. She loathes her past but longs one day to make amends, and make Lede pay for what he did. After the Great Massacre, she struggles with her previous identity of being the beautiful and intelligent Dulcan.
Quinten Nilford

Quinten was born on Skirv on the western continent of Agrad. His mother died when he was young, leaving only his father, who loved him greatly and pushed him to be a better person. In school he was made fun of, and vowed to become someone of merit to prove them all wrong. He was studious, and gained entrance to Hrelda where he studied to be a mage. He quickly dropped out, however, as he found the bureaucracy and snobby demeanor of mages to be repulsive. He returned back to Skirv for a few years, until his wit as a bookkeeper for the local government gained him enough fame to be recognized by a traveling Alavon man, who had feelings for him and granted him an audience with King Falke. Employed as a scholar to Alavon, Quinten was tasked with studying battle strategies. With his vast intelligence, he learned how to replicate the abilities of certain monsters.
Belai Ludwin

Born in Hrelda, her mother died at childbirth. Belai grew up in solitude, doing everything in her power to please her father. Unfortunately, her father was not a kind or decent man. As soon as she was able, she fled Hrelda in search of meaning. After two long years exploring the world and finding her peace, she returns to confront her father one last time. Belai is a kind soul, but will not be taken advantage of. She tends to play the motivating role in the party.
Vadaj Hendagge

Vadaj was a young man, born in Dulca before the war. His parents died early on, and he was raised by his grandfather. As the fighting tore Dulca apart, his grandfather took Vadaj to Jora to meet with an old friend in Bagavo Woods, where they stayed in hiding. His grandfather died shortly after they arrived, as a result of his wounds and exhaustion.
Vadaj meets his best friend Darius in Bagavo, and the duo love to go hunting together.
Jardak Stolzkrieger

Jardak was born in a neighboring town to Alavon. He was rather average as a child, and his two brothers often stole the attention. As a result, he developed a narcissistic personality, seeking to be admired by everyone around him for any meager achievement. He joined the Alavon army during peacetime, eventually becoming the general. He has yet to achieve the glory and recognition he believes he truly deserves.
There are several other characters that will be added soon.
STORYLINE/PLOT
The kingdom of Alavon won the last world war through the power of the adept, magic wielders blessed by the Goddess Alfrea. Forged in an alliance with the neighboring mage nation Hrelda, they decimated their foes with Hrelda's Hallowed Order, a league of holy knights. With the dust settled, the Hallowed would serve Alavon in peacetime by being its protector. Until the day they all went mad.
Aarlin Rein, a member of the Order, flees with his life. On a small boat with his friend Kara, the duo escape Alavon as convicts, hoping to start a new life. Yet the fleeting calm is shattered when their past comes to find them. A shadow is looming over the lands of Agrad, uninhibited and sprawling. Left unchecked, all will be consumed in darkness.
DOWNLOAD LINK
Itch.io Link - https://reinarc.itch.io/sempiternal
Credits listed inside the folder (mods please advise if you require it listed out here as well)
Credits listed inside the folder (mods please advise if you require it listed out here as well)
DEVELOPER'S NOTES
Thank you so much for checking out my page! This is my first attempt to create an RPG, and I've been diligently plugging away at it since last year. This demo covers the first 20-25% of the game that will take you roughly 4-6 hours depending on your pace. It is a fairly linear, story based RPG experience, though I'm looking at adding more side exploration options. I'm looking forward to hearing your feedback!
While I've personally tested this demo many, many times, I have no doubt there will be bugs. Please save early and often. If you encounter any bug that prevents you from proceeding, save as best you can and leave me a comment. I will be taking a break from development for the next two weeks to recuperate, absorb feedback, and be available to fix any bugs that present themselves.
The file size is quite large for an RPG Maker game, I'm aware. That's because I'm essentially finished with the game. The skeleton of it anyway. I need to polish, balance, test, and add things over the next few months. I didn't want to publish a demo until I was pretty much finished with the game, and I'm nearly there.
Enjoy! Any donations will go straight to buying assets to make this game better.
Talented Artists! Check out my commissions page. I'm looking for all the help I can get to polish this game up! I will be adding a few more items over the weekend. I need help with custom: Boss HP Bar, main menu background, static scene drawings, battle UI, and more.
https://forums.rpgmakerweb.com/index.php?threads/paid-art-mapping-mz-updated-2-1...
While I've personally tested this demo many, many times, I have no doubt there will be bugs. Please save early and often. If you encounter any bug that prevents you from proceeding, save as best you can and leave me a comment. I will be taking a break from development for the next two weeks to recuperate, absorb feedback, and be available to fix any bugs that present themselves.
The file size is quite large for an RPG Maker game, I'm aware. That's because I'm essentially finished with the game. The skeleton of it anyway. I need to polish, balance, test, and add things over the next few months. I didn't want to publish a demo until I was pretty much finished with the game, and I'm nearly there.
Enjoy! Any donations will go straight to buying assets to make this game better.
Talented Artists! Check out my commissions page. I'm looking for all the help I can get to polish this game up! I will be adding a few more items over the weekend. I need help with custom: Boss HP Bar, main menu background, static scene drawings, battle UI, and more.
https://forums.rpgmakerweb.com/index.php?threads/paid-art-mapping-mz-updated-2-1...
KNOWN ISSUES
Clicking on Credits on the title screen exits you from the game. Still need someone to advise me on how to adjust this/make a credit page.
There is a extremely small chance that when a character dies in combat, the game may soft lock. I've been trying to hunt the origin of this bug for months, which is not easy because it only happens to me once a month or less. If you happen to have it happen to you, please record any details about the way the character died and the battle itself. Thank you
There is a extremely small chance that when a character dies in combat, the game may soft lock. I've been trying to hunt the origin of this bug for months, which is not easy because it only happens to me once a month or less. If you happen to have it happen to you, please record any details about the way the character died and the battle itself. Thank you
CHANGE LOG
9/20/21 - Changed some screenshots, reduced project file size.
9/20/21 - Filled in the dialogue boxes more thoroughly, reduced wait time between most conversations. I have not tested any of these changes yet, but they looked fine in the message previews. Let me know.
9/20/21 - Minor changes to skill descriptions/alter skill descriptions. Minor typo/bug fixes.
9/20/21 - Filled in the dialogue boxes more thoroughly, reduced wait time between most conversations. I have not tested any of these changes yet, but they looked fine in the message previews. Let me know.
9/20/21 - Minor changes to skill descriptions/alter skill descriptions. Minor typo/bug fixes.
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