- Feb 27, 2018
- Reaction score
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Re: Your ideas for game changes @Reinarc
Looking forward to your next version release.
This con is huge and I hate when one-shot damages are part of a game. Otherwise, the idea is okay.Idea 1: All allies and enemies are hit with Expose All, causing 225% increased damage that cannot be removed by defending.
Pros: Increases strategy (you want to proc Overload under the right conditions, such as when the enemy is weakened or out of mana or when you're able to heal easily). I'm even considering allowing the enemy to manipulate the gauge in this scenario.
Cons: Could be frustrating because 225% damage could result in one shots on player characters.
Yes another aspect that will cause confusion in the beginning. Your battle system is very complex and unique, but I noticed changes to explanations (last night YouTube video) that made it more understandable. So, there's no reason you couldn't explain this well enough to understand during battle tutorials.Idea 2: Enemies receive randomized debuff called "reveals" (throwback to original term). These can be any element. During this phase (which will last 3 turns), expose and aggravate is disabled. Use the corresponding element to trigger an explosion. E.g. an enemy receives Water Reveal. Use a water attack on them to trigger an explosion. Enemy will receive a new reveal on the next turn.
Pros: Encourages diversity of your layout (you want all elements available)
Cons: Might be confusing for a while.
Last night's review of your game talked specifically about this portion of the game and I agree 100% with his observations. Drop that first big auto-battle and use the portion that immediately follows for character development and tutorial purposes to develop Vadaj's personality and background. You could truncate that section, but I would keep it and look at the dialog used to see where it could be tweaked so it really explains the character. But be careful with using too many words. I've always been a "show me with actions, don't tell me with words" type of person.About Story Changes
I really think I have a great story to tell. I also think I did a poor job of introducing said story. The introduction feels disconnected, and this is where I show my novice. After some consideration, I am scrapping the entire Jardak/Vadaj section of the intro.