- Joined
- Sep 21, 2020
- Messages
- 183
- Reaction score
- 180
- First Language
- English
- Primarily Uses
- RMMZ
And it's live 
No more major changes, this baby is going forward! I do want to know of any thoughts on smaller things that can be changed, or if you found any bugs/glitches that my awesome beta testers didn't catch.
Thank you again Lady_JJ, Cythera, and Kimo!
There is a known issues and feedback document in the folder. Those are just my thoughts on what I was curious about with the game so far.
If you encounter the soft-lock bug, please let me know (and whatever details you can tell me about what happened before, that's awesome). It drives me nuts >_<
I will be doing weekly updates on my itch.io page, so that I can give other amazing developers on this site a chance for their work to be seen. If you want to keep up to date with the development, follow me there
If I make a post, it's either replying to someone or asking for testers for part 2!
EDIT: I may have been playing around with some future features and bumped up the health of one of the early enemies to....really high levels. And I may have forgotten to change it before deploying. Maybe...#awkward. Fixed.

No more major changes, this baby is going forward! I do want to know of any thoughts on smaller things that can be changed, or if you found any bugs/glitches that my awesome beta testers didn't catch.
Thank you again Lady_JJ, Cythera, and Kimo!
There is a known issues and feedback document in the folder. Those are just my thoughts on what I was curious about with the game so far.
If you encounter the soft-lock bug, please let me know (and whatever details you can tell me about what happened before, that's awesome). It drives me nuts >_<
I will be doing weekly updates on my itch.io page, so that I can give other amazing developers on this site a chance for their work to be seen. If you want to keep up to date with the development, follow me there
EDIT: I may have been playing around with some future features and bumped up the health of one of the early enemies to....really high levels. And I may have forgotten to change it before deploying. Maybe...#awkward. Fixed.
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