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- Jul 24, 2014
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Hey. I know that the best way to send project data is to Compress Game Data into an application (.exe) file or that blue cube thingy for short, then send it but that basically sends you the entire project and overrides the data for a new project in the event I wanted to use the same map.
Is there a way that for example, I can just send a old map ID to a new project on another computer while maintaining the same data?
Long story short:
I got 5 people in 3 location with 6 computers each doing different roles working on the same project and we're trying to send different fragments of the project (like custom music, skills, maps) to each other without overriding the data created and stored on a single computer like what "Compress Game Data" does.
Is this possible or not possible? Thanks in advance!
Is there a way that for example, I can just send a old map ID to a new project on another computer while maintaining the same data?
Long story short:
I got 5 people in 3 location with 6 computers each doing different roles working on the same project and we're trying to send different fragments of the project (like custom music, skills, maps) to each other without overriding the data created and stored on a single computer like what "Compress Game Data" does.
Is this possible or not possible? Thanks in advance!