In our upcoming release, VoltAge, there are human and robot characters in the party. We want to have separate items which will heal the robots, since it won't make much sense if the robot gets healed by bandages, etc. What would be the best way to go about setting up separate heal items/abilities, while making the robots immune to the human ones and vice-versa?
Right now we have it set up so "Healing" is actually a damage element which all humans absorb, and something similar for robots, but that seems like a lot of unnecessary work. Any help would be appreciated, as always!