- Joined
- Apr 7, 2015
- Messages
- 275
- Reaction score
- 53
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- Spinash
- Primarily Uses
@Folks: Appreciated. And those are just the non-real-life things I've got going. Still, it's not like the real-life thigs are particularly complicated anyway.
@Chara: See you got some drawings there to do. Good luck with those. I tried to do a drawing once and, by the gods, never again. I haven't gotten more frustrated at something in my entire life. And I've fought the Bed of Chaos.
@Schengen: Those robots are looking pretty fricking neat. Not cute, but still really amazing.
@Mlogan: For a couple of posts it's been sounding like you need some sleep. Commercial work is not the best thing to get it I understand, but...Y'know what people say. Resting is also part of working.
@Crispy: Good mapping is tough. Specially if you don't know which kind of game are you going for or which kind of obstacles you're going to present the player with. See: Huntsman Copse in Dark Souls 2 - The map with the poorest design in the whole game.
@BeeGee: PoS is as good of a game as I've heard? I'm kinda wondering if I should try it or not. I mean, I don't even know if it's my style. Not to mention that right now I'm on it with Shadowrun: Hong-Kong. And I'm REALLY on it.
The 42 characters are done. Will up a post requesting advice/help with some of them in a short while. Be on the lookout. Or not. Depends on how interested you may be.
@Chara: See you got some drawings there to do. Good luck with those. I tried to do a drawing once and, by the gods, never again. I haven't gotten more frustrated at something in my entire life. And I've fought the Bed of Chaos.
@Schengen: Those robots are looking pretty fricking neat. Not cute, but still really amazing.
@Mlogan: For a couple of posts it's been sounding like you need some sleep. Commercial work is not the best thing to get it I understand, but...Y'know what people say. Resting is also part of working.
@Crispy: Good mapping is tough. Specially if you don't know which kind of game are you going for or which kind of obstacles you're going to present the player with. See: Huntsman Copse in Dark Souls 2 - The map with the poorest design in the whole game.
@BeeGee: PoS is as good of a game as I've heard? I'm kinda wondering if I should try it or not. I mean, I don't even know if it's my style. Not to mention that right now I'm on it with Shadowrun: Hong-Kong. And I'm REALLY on it.
1st - I've decided to change priorities. Instead of working on Francesca and Biela now, which would break the flow of the story in some way, I'm going to focus on Nerei and Silas (other two characters) first, then finish the story of Meridian and, after that, go for the back-story of those two. Or not if I see I can expose that to the player in some other way. The whole proccess is gonna take me a while, but the Silas/Nerei arc remains under the same deadline. Inb4 Sunday 20.
2nd - Do the last 8 characters in the chart. The second-to-last line is done, so it should be easy. After that, I'll revisit the entire document and ask for advice, since there are some things like unique skills that don't really convince me and I want to change to better fit the character. The last line, inb4 Sunday 20. The revisit to the whole document, inb4 Friday 25.
3rd - Prepare the PR post on the "42 characters" idea. Choose a couple of characters to illustrate the idea behind the game. Resume the plot in less than 10 lines. Allocate some funds in case they might become necessary. Lower my expectations so I don't end up very dissapointed when it fails. Inb4 some point before the end of the month.
3rd - Prepare the PR post on the "42 characters" idea. Choose a couple of characters to illustrate the idea behind the game. Resume the plot in less than 10 lines. Allocate some funds in case they might become necessary. Lower my expectations so I don't end up very dissapointed when it fails. Inb4 some point before the end of the month.
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