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@ksjp17 Yes I do but it's mainly intended for a specific type of battle system, not the overly generic releases you generally see...
I don't like creating large plugins if I don't have to, I can code entire battle systems with just event scripting (javascript), I wouldn't do this to traditional menu based systems since I find them to be more work than an ABS!
I've programmed Seiken Densetsu 3 in various languages and engines, don't think that style of battle would be difficult at all with MV, I tried in Ace but Ace or XP were not fast enough for my standards.. very very slow! But, ruby is a horrible language for game development... I love it for web development though!
Now, while I can write the code there are certain things you would not event script.
- Any visual effects unless they're simple.
- Mode 7....
Why would I event script with javascript vs just using standard RM Event Code or using Plugins?
- I just find it faster, might create AI plugins though so I can just map monsters to my ai events.
I don't like creating large plugins if I don't have to, I can code entire battle systems with just event scripting (javascript), I wouldn't do this to traditional menu based systems since I find them to be more work than an ABS!
I've programmed Seiken Densetsu 3 in various languages and engines, don't think that style of battle would be difficult at all with MV, I tried in Ace but Ace or XP were not fast enough for my standards.. very very slow! But, ruby is a horrible language for game development... I love it for web development though!
Now, while I can write the code there are certain things you would not event script.
- Any visual effects unless they're simple.
- Mode 7....
Why would I event script with javascript vs just using standard RM Event Code or using Plugins?
- I just find it faster, might create AI plugins though so I can just map monsters to my ai events.


