Let me start by defining what I mean by Serious And Playful, I will use games to give you an idea Serious Games with a life-threatening story-rich environment. By Life-threatening I mean, your choices may make you have to start over and by Story-rich, I mean the game pretty much revolves around the story, with few or no mini-games. No story, almost no game. Or should I say unique game? __________________________ Detroit: Become Human Life Is Strange Until Dawn Call Of Duty WatchDogs Playful Games with an exploration feel to them, normally slightly repetitive, but fun, especially with family. Mostly, your choices don't matter that much but are more of an optional thing on how you want things to go. If that is a good way to explain it, hope you get what I mean. ___________________________ Harvest Moon The Sims (1-4) Animal Crossing Now to the main point, why is it such a graphical difference to them, I know the brighter colors attract children, but some of these games have taking a stronger liken to adults, and I am curious, what makes it so that most of the time a games like Harvest moon (Excluding the first two Game Cube Version [Boy and Girl version]) can get away with a soft kiddie look, while if Battlefield, Until Dawn and other games did this, it will take away the fun slightly? Why do you think this works better? And do you think its room for creativity between both? Have you seen it work already? If so, post something you've seen where a more kiddie game had breathtaking graphics like Final Fantasy or vice versa. Would games like Harvest Moon be as fun with Graphics Like Detroit: Become Human?