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- Feb 5, 2016
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When making a game server, how people/enterprises usually deal with custom maps? Do they host it in the same server running the game? Do they host it in a separate file server(like a FTP or HTTP)? what is the best approach for such situation?
This has been concerning me since I began looking for a VPS for a game of mine. I noticed that most VPS won't have more than 100MBps upload speed, while maps can easily reach over 100MB, meaning that for each player joining, the server would lag a LOT for a long time for all other players.
This has been concerning me since I began looking for a VPS for a game of mine. I noticed that most VPS won't have more than 100MBps upload speed, while maps can easily reach over 100MB, meaning that for each player joining, the server would lag a LOT for a long time for all other players.