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SES Lexicon v1.2
by Solistra and Enelvon
Introductionby Solistra and Enelvon
This script provides information and browsing capabilities for all of the RGSS3 scripts that are present in the RPG Maker VX Ace Script Editor. Script source code may be browsed and paginated in-game with the use of a REPL (such as the SES Console) or using script calls.
Change Log
- v1.2 (April 18th, 2014) - Enhanced Pager functionality.
- v1.1 (April 14th, 2014) - Documented, some API changes.
- v1.0 (April 14th, 2014) - Initial release.
- Browse game source code while the game is running.
- Paginate output, allowing large scripts to be browsed.
- Easily discover which scripts define or redefine classes and modules.
- Search for scripts by partial name with strings or regular expressions.
This script is designed to function entirely through a REPL or script calls (although the latter is not recommended). As such, all of the available functionality of this script is available through simple methods.
In order to browse the source code of a script, simply use the provided SES::Lexicon.browse method with the file name of the script you wish to view. Example:
Code:
SES::Lexicon.browse('Game_Interpreter’)
If you need to view a specific line or chunk of source code, you can use the SES::Lexicon.line method. The usage of this method involves providing the script name, line number, and (optionally) the number of lines around the requested line number to display as well. For example, if we wanted to view the update method of Scene_Base and the 5 lines of code both above and below that method, we would use the following:
Code:
SES::Lexicon.line('Scene_Base', 40, 5)
Code:
SES::Lexicon.named('Manager') # => ["DataManager", "SceneManager", "BattleManager"]SES::Lexicon.defining('Cache') # => ["Cache”]
The Lexicon also enables direct reading of the script information that it stores. This information is provided as a reader method for the Lexicon's @scripts instance variable. The elements of this array store information as a hash -- each hash includes the :name and :code keys which provide the expected information when accessed. For example, if you want to simply print the contents of Main to the console, you could use the following:
Code:
puts SES::Lexicon.scripts[-2][:code]
The Lexicon's pager paginates large text so that it can be viewed in pages which may be navigated with commands. When using the pager, you will come across a string at the bottom of the paged output with >> at the end of it; this indicates that a command is expected.
By default, giving no command (by simply pressing Enter) will advance the pager to the next page of text; this is exactly the same as giving any of the following commands: >, forward, next, or down. You may browse the previous page of text with <, back, prev, previous, or up.
In addition to this, you can browse a specific number of pages forward or backward in the paginated text by passing a valid integer as the command. Positive integers advance the text forward, negatives show previous pages of the text. You may browse between -99 and 99 pages at a time; any number above or below these values is not a valid command.
In order to exit the pager, simply pass any of the following commands: q, quit, or exit. This will cause the pager to immediately terminate and return the position of the pager in the paginated text.
Script
This script is available from SES VX Ace.
Installation
Place this script below the SES Core (v2.0) and SES Console (v1.1) scripts (if you are using them) or the Materials header, but above Main. This script does not require the SES Core (v2.0) or SES Console (v1.1), but they are recommended.
Credit and Thanks
- Solistra
- Enelvon
This script is made available under the terms of the MIT Expat license. View this page for more information.
