RPG Maker Forums

Hey all,
I have an event set to autorun that is supposed to move a couple other events to specific places on the map. Basically on the map transfer event, a switch is flipped, the player moves to the map and the events (some NPCs) should be at their assigned places. Unfortunately, this doesn't seem to be happening. Whenever I go on to the map, the NPC is stuck in her original spot. The autorun has the self switch, I'm not freezing up when I transfer, the set location command just isn't working. The basic flow is like this:

If I enter the map prior to sunrise and sunrise comes around while on that map, the NPC will leave her tent and move to a spot around the campfire where she'll sit until nightfall.

If I leave the map and return during that same daypart (or daytime, sunset, dusk), the autorun event should kick in and deposit the NPC in her assigned spot. This is not happening.

I set a fadeout on the transfer event (map 1) with a fadein on the autorun event (map 2) and it doesn't fade in, even though I'm still able to move (I can go back to the prior map). The fadein is after the Set Event Location commands which leads me to believe those commands aren't running at all.

I've confirmed the teleport switch is flipped on after I arrive on the new map, but the autorun event should be moving the events and flipping that switch back off, doesn't look like either thing is happening. I'm attaching screenies of the event:

P1Top.PNG


P1Bottom.PNG

P2.PNG

Latest Threads

Latest Posts

Latest Profile Posts

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

Forum statistics

Threads
106,015
Messages
1,018,351
Members
137,801
Latest member
topsan
Top