- Joined
- Feb 26, 2018
- Messages
- 18
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- English
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- RMMV
Hey folks, been currently messing with alternate resources to replace MP, although I'm running into one major hitch - from what I've seen so far, there's no way to set a Class/Actor's MP at the start/end of battle.
So, for example, if I were to have a resource like WoW's "Rage" that starts at 0 and must be built up each battle, the best I can do at the moment is use Yanfly's "Base Troop Events" plugin and deduct a specific Actor's MP on turn 0, which comes with the baggage of both the inability to tie this behavior to a specific Class (which wouldn't be great if characters were able to switch Classes), and lack of fine control (so I'd only be able to reduce to 0 by deducting the entire resource, not start at a set value like 50% or 10)...Not to mention that having the Troop Event trigger at turn 0 leaves an awkward visual of the previous amount of MP being shown before quickly being depleted.
Is there any way to set a Class's (ideal) or Actor's MP before each battle starts, through base MV functions or any sort of Yanfly-compatible plugins?
(If there's no way to do this yet, for anyone trying to do the same - I've found that using Yanfly's Buff & State core has been fairly helpful in terms of allowing you to use stacking states in place of a proper resource...However, this solution is more limited and leaves a bit to be desired visually.)
So, for example, if I were to have a resource like WoW's "Rage" that starts at 0 and must be built up each battle, the best I can do at the moment is use Yanfly's "Base Troop Events" plugin and deduct a specific Actor's MP on turn 0, which comes with the baggage of both the inability to tie this behavior to a specific Class (which wouldn't be great if characters were able to switch Classes), and lack of fine control (so I'd only be able to reduce to 0 by deducting the entire resource, not start at a set value like 50% or 10)...Not to mention that having the Troop Event trigger at turn 0 leaves an awkward visual of the previous amount of MP being shown before quickly being depleted.
Is there any way to set a Class's (ideal) or Actor's MP before each battle starts, through base MV functions or any sort of Yanfly-compatible plugins?
(If there's no way to do this yet, for anyone trying to do the same - I've found that using Yanfly's Buff & State core has been fairly helpful in terms of allowing you to use stacking states in place of a proper resource...However, this solution is more limited and leaves a bit to be desired visually.)


