When you get an event, or a sprite_character you can get the x and y which is usually something like 3,4 which is relevant to your editor mapping tool. So how do you set a window or a another object at that specific location with out tying it directly to the event. For example balloon animations are placed at the sprite location and above there head. How ever thats tied directly to event. I just want to throw something at the events specific location. Ideas?