- Joined
- Feb 2, 2014
- Messages
- 3
- Reaction score
- 0
- First Language
- English
- Primarily Uses
I'm trying to make a system where dodging attacks puts you off balance and you're more likely to get hit by the next attack. But I can't seem to find a way to make an evaded attack actually do anything. I'm tried searching for existing solutions but I didn't find any in like 12 different searches. It is really true that nobody has tried to do something like this or am I just dumb at picking keywords?
Help?
Help?

