Set state even if attack is evaded?

GDSquid

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I'm trying to make a system where dodging attacks puts you off balance and you're more likely to get hit by the next attack.  But I can't seem to find a way to make an evaded attack actually do anything.  I'm tried searching for existing solutions but I didn't find any in like 12 different searches.  It is really true that nobody has tried to do something like this or am I just dumb at picking keywords?

Help?
 

kerbonklin

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It is really true that nobody has tried to do something like this
Probably.

So if a target isn't hit due to a miss/evade, that opposite battler's (the user) HIT rate goes up? (or oppositely the target's evasion goes down?)

Quite confusing.
 
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GDSquid

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The defenders evade goes down.  The idea is its hard to dodge attacks from lots of different people in a row.
 

Andar

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you most probably need a script to cause this state when the evasion function in battle is triggered - the events and game options have no way to detect part of the damage sequence.
 

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