Set the order of execution of multiple autorun events

WhimsicalFae

Warper
Member
Joined
Nov 28, 2020
Messages
3
Reaction score
0
First Language
English
Primarily Uses
RMXP
I have two autorun events (one triggers an animation of a door opening, the other triggers a NPC to come greet the player if a certain condition is met). But they are not running in the order I desire - the character comes greet the player before the door opens.

The question is, how can I make it so the door event always triggers first?
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,879
Reaction score
14,702
First Language
English
Primarily Uses
RMVXA
Autoruns run in the event order by ID. If you need them to run in a precise order you should use one event and have it control both items.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,356
Reaction score
8,390
First Language
German
Primarily Uses
RMMV
combine them into one autorun that controls both the door and the NPC to let them move in the order you want them to move.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,883
Reaction score
14,991
First Language
English
Primarily Uses
RMMV
You should not have 2 autorun events active at the same time. Parallel Process events will run at the same time, but autorun events will only run one at a time, and I believe the order is according to the event id.

If the two are linked, just have one controlling autorun event that makes the NPC walk to the correct point, then open the door, then (I assume) walk to the player.

Otherwise if they're actually independent and have different triggers, make the one that's going to be finished first a parallel process event, and the one that's going to take longest an autorun.
Or, depending on what triggers them both (say, stepping onto a certain tile with a Player Touch trigger), make THAT event control the others and avoid autorun and parallel process altogether.
 

Latest Threads

Latest Posts

Latest Profile Posts

"This is the real secret to life - To be completely engaged with what you are doing in the here and now. And instead of calling it work, realize it is play."
Me: "I don't to use other engines because I'd have to do a lot of coding."

Also my desktop right now....
mycurrentdesktop.jpg

...I literally spend more time using VS Code than MZ. :kaoswt:
actually, are there any JRPG type games (I guess turn based, so not ARPGs like say, Vagrant Story) where you have only one party member for the majority of the game? (I wonder if I'm forgetting something obvious.)
*sigh* This one turned out really well... except for the left arm pose...
fPRzKSp.jpg

Yes I purposely cutout the arm cause from the pic
A month into making my life/dating sim game and I've finally finished making all of the love interests :kaocry: I still have to make most of their emotion range and overworld sprites but aye I'm proud of myself.

Forum statistics

Threads
113,795
Messages
1,077,561
Members
147,846
Latest member
aaaaa1aaaaa
Top