- Joined
- Dec 26, 2012
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OK so I'm trying to make a hiding spot in my game so player can hide from guards. I have an event in front of the hiding spot that checks if the player is pressing say UP and Z
C button) if he is I execute a Set Move Route that will make the player THROUGH ON and then move him up ONE TIME and then set his TRANPARENCY ON. The thing is that if the persons presses UP and Z and keeps holding UP the set move route won't work and the player will simply not move up breaking the whole thing. I tried set variables on game_player as to lock the input handle when this was executing as a meaning to resolve but If I lock the input the handle the set move route doesn't work either probably because he fakes a input movement with it (just trying to guess). So if anyone can shed some light on this I'd be more then glad...
Oh and here's are the commands for entering:
Oh and here's are the commands for entering:
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