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- Jul 22, 2018
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Hello everybody!
I'm sorry if this is a dumb question. I'm making a cutscene for a game which envolves some explosions (Michael Bay style). I'm managing the whole scene with a couple of events that set move routes for other events (these events are only sprites, no processes).
The problem starts when trying to get an event to jump by setting a move route from another event. Is it possible that the only way to make an event jump is by setting the move route within the event itself? Meaning that you can't order an event to jump by setting a move route from another event.
I apologize for being too vague with my question but english isn't my first language and I'm really struggling with explaining myself.
I thank you on advanced.
I'm sorry if this is a dumb question. I'm making a cutscene for a game which envolves some explosions (Michael Bay style). I'm managing the whole scene with a couple of events that set move routes for other events (these events are only sprites, no processes).
The problem starts when trying to get an event to jump by setting a move route from another event. Is it possible that the only way to make an event jump is by setting the move route within the event itself? Meaning that you can't order an event to jump by setting a move route from another event.
I apologize for being too vague with my question but english isn't my first language and I'm really struggling with explaining myself.
I thank you on advanced.


