- Joined
- Jul 7, 2012
- Messages
- 868
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Scenario:
In my game there's a hub where the main character can talk to his party members.
The party members are set up as a seperate events.
Problem:
The game is set up so that the player can change the formation of their party.
This leads to the situation where a party member can talk to himself as a seperate event.
What I want:
When the party enters the hub, the specific actor should be set as the party leader.
What I have:
In rpgmaker VX Ace I can:
Gather player followers so it's only 1 character showing.
Change player followers so that they don't spread out again.
Change formation access so that the player can't rechange the formation.
I know I could remove all party members except the desired one and add them again when the player leaves the hub, but that is a bit of a messy event spaghetti.
As an event, it should be something like:
Is Partyleader == Actor-01 in formation 01?
If not: Set Actor-01 in formation 01.
In my game there's a hub where the main character can talk to his party members.
The party members are set up as a seperate events.
Problem:
The game is set up so that the player can change the formation of their party.
This leads to the situation where a party member can talk to himself as a seperate event.
What I want:
When the party enters the hub, the specific actor should be set as the party leader.
What I have:
In rpgmaker VX Ace I can:
Gather player followers so it's only 1 character showing.
Change player followers so that they don't spread out again.
Change formation access so that the player can't rechange the formation.
I know I could remove all party members except the desired one and add them again when the player leaves the hub, but that is a bit of a messy event spaghetti.
As an event, it should be something like:
Is Partyleader == Actor-01 in formation 01?
If not: Set Actor-01 in formation 01.

