Setting a specific battle music per enemy type

brunobay.g

Veteran
Veteran
Joined
Oct 1, 2015
Messages
15
Reaction score
1
Hi there,

the following thread represents exactly what I am seeking right now: http://forums.rpgmakerweb.com/index.php?/topic/9995-individual-battle-music-per-enemy-type/

In a few words, I would like to associate different battle musics for different troops. I've managed to accomplish this somehow by applying the play BGM event with the Turn 0 condition on the troops database, however, just like Seamaster on the thread above, the music only starts to play after the message "Enemy x emerged!", instead of playing as soon as the battle event starts.

Is there a way to accomplish this without scripting?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,975
Members
137,563
Latest member
cexojow
Top