Setting an enemy stat to 0

Doktor_Q

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Using base parameter control, I've set the minimum value for a stat- defense, here- to 0. Using class base parameters, I can make the player have 0 defense by default.


Now, how am I supposed to make an enemy with 0 defense? Base parameter control isn't changing the editor itself, so if I enter a 0 it just gets turned back into a 1.
 

Andar

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you can't change the editor - the only ways are to change the engine to read the values differently. For example to ignore the base input and get the numbers from notetags, or to automatically substract 1 from all numbers (you need to remember that when putting in the numbers) and so on.
 

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