- Joined
- Aug 5, 2018
- Messages
- 126
- Reaction score
- 104
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- English
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- RMMV
When I originally developed my game in the early version of RPG Maker MV, I used a plugin called "fluid timestep" to fix issues related to syncing monitor refresh rates with frame rate in game. This plugin worked great, but it did have some specific issues, issues which I would call "micro-jitter" or low FPS on some systems at some times during certain parts of the game.
I decided to remove that plugin (since RPG Maker MV was fixed to not need it anymore), this did improve the parts that were lagging really bad, but it also slowed everything in the game down animation wise, to where it's kind of too slow, I've figured out how to make the parallaxes faster than normal (because 32 is too slow), with a manual script call ($gameMap._parallaxSy = -75
, I figured out how to make animations faster like they were (with Yanfly's core plugin), but I'm still stuck on the last thing which is figuring out how to make the characters operate at a higher frequency than 5.
But when it comes to the character animation speeds, I need to set the frequency to higher than 5. My characters and events under fluid timestep ran at the highest frequency (5) and it looked good. But fluid timestep seems to increase all the frequencies by 1 as far as I can tell.
As it stands, the speed at which the character runs, the speed from tile to tile is the right speed, but it feels like he's walking too slow (animation wise), even though he's at the highest frequency.
Is there a way to tweak this? I sure hope so. Ideally I'd like to notch the frequency speed up by 1 for everything in the game, that way I wouldn't have to manually edit every single event.
I decided to remove that plugin (since RPG Maker MV was fixed to not need it anymore), this did improve the parts that were lagging really bad, but it also slowed everything in the game down animation wise, to where it's kind of too slow, I've figured out how to make the parallaxes faster than normal (because 32 is too slow), with a manual script call ($gameMap._parallaxSy = -75
But when it comes to the character animation speeds, I need to set the frequency to higher than 5. My characters and events under fluid timestep ran at the highest frequency (5) and it looked good. But fluid timestep seems to increase all the frequencies by 1 as far as I can tell.
As it stands, the speed at which the character runs, the speed from tile to tile is the right speed, but it feels like he's walking too slow (animation wise), even though he's at the highest frequency.
Is there a way to tweak this? I sure hope so. Ideally I'd like to notch the frequency speed up by 1 for everything in the game, that way I wouldn't have to manually edit every single event.
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