Setting Animation Frequency To Higher Than 5?

Psychronic

Veteran
Veteran
Joined
Aug 5, 2018
Messages
126
Reaction score
104
First Language
English
Primarily Uses
RMMV
When I originally developed my game in the early version of RPG Maker MV, I used a plugin called "fluid timestep" to fix issues related to syncing monitor refresh rates with frame rate in game. This plugin worked great, but it did have some specific issues, issues which I would call "micro-jitter" or low FPS on some systems at some times during certain parts of the game.

I decided to remove that plugin (since RPG Maker MV was fixed to not need it anymore), this did improve the parts that were lagging really bad, but it also slowed everything in the game down animation wise, to where it's kind of too slow, I've figured out how to make the parallaxes faster than normal (because 32 is too slow), with a manual script call ($gameMap._parallaxSy = -75;), I figured out how to make animations faster like they were (with Yanfly's core plugin), but I'm still stuck on the last thing which is figuring out how to make the characters operate at a higher frequency than 5.

But when it comes to the character animation speeds, I need to set the frequency to higher than 5. My characters and events under fluid timestep ran at the highest frequency (5) and it looked good. But fluid timestep seems to increase all the frequencies by 1 as far as I can tell.

As it stands, the speed at which the character runs, the speed from tile to tile is the right speed, but it feels like he's walking too slow (animation wise), even though he's at the highest frequency.

Is there a way to tweak this? I sure hope so. Ideally I'd like to notch the frequency speed up by 1 for everything in the game, that way I wouldn't have to manually edit every single event.
 
Last edited:

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
1,695
Reaction score
1,113
First Language
Portuguese - Br
Primarily Uses
RMMZ
I use this script call to alter the speed of all chars to above the default.
Code:
for (var i = 1; i < $gameMap.events().length; i++) if ($gameMap.event(i)) $gameMap.event(i)._moveSpeed = 10;
It works for move speed. But if you substitute to the frequency instead the speed? Can you give a try?
 

Psychronic

Veteran
Veteran
Joined
Aug 5, 2018
Messages
126
Reaction score
104
First Language
English
Primarily Uses
RMMV
No dice. Thank you though for the suggestion. Basically I'm looking for something that will let me make all the frequencies "one notch up" from what they normally are. Like frequency 1 would go at the speed of 2, 2 would go at the speed of 3.....5 would go at the speed of 6 (if 6 existed).
 

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
1,695
Reaction score
1,113
First Language
Portuguese - Br
Primarily Uses
RMMZ
Hi there!
I found a plugin that with the right changes maybe you can use it!
It increases or slows down the characters and player SPEED if they are in a certain region or terrain tag.
If we could change the plugin so that it changes frequency rather than speed I think it would work for you!
https://triacontane.blogspot.com/
https://raw.githubusercontent.com/triacontane/RPGMakerMV/master/MoveSpeedChangeByRegion.js
// (C)2015-2018 Triacontane
// This software is released under the MIT License.
// http://opensource.org/licenses/mit-license.php

@Help MoveSpeedChangeByRegion.js
*
* 指定した地形もしくはリージョンに乗っている間だけキャラクターの移動速度を
* 自動的に上昇もしくは低下させます。
*
* このプラグインにはプラグインコマンドはありません。
*
* This plugin is released under the MIT License.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,018
Members
137,563
Latest member
MinyakaAeon
Top