She means copying the events back to the current game from the second one you opened.
You just have to make sure both projects have the correct images in the correct place. Oh, and of course, your event will probably end up with a different event id after you copy it, because they're named sequentially according to how many other events are on the map and what their ids are. So when you create your "base" event, you can use "This Event" in a move route, or @event_id in a script call, but don't actually select an event, because it won't have the same id when you paste it.
You can also copy maps from one game to another via the editor, as well as anything in the database. Just have both projects open at the same time, copy the object as if you were just going to duplicate it within the same project, but go to the other project before pasting.
And the RTP thing - don't delete the line (because the editor will just keep putting it back). Just remove the bit after RTP= but leave the line there
You just have to make sure both projects have the correct images in the correct place. Oh, and of course, your event will probably end up with a different event id after you copy it, because they're named sequentially according to how many other events are on the map and what their ids are. So when you create your "base" event, you can use "This Event" in a move route, or @event_id in a script call, but don't actually select an event, because it won't have the same id when you paste it.
You can also copy maps from one game to another via the editor, as well as anything in the database. Just have both projects open at the same time, copy the object as if you were just going to duplicate it within the same project, but go to the other project before pasting.
And the RTP thing - don't delete the line (because the editor will just keep putting it back). Just remove the bit after RTP= but leave the line there
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