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I have a vision for a Christian RPG that is actually fun for everyone to play. A game that is NOT basically a "Pound Scripture into your head" game. In fact, the main Character, who the game is named after, is an Atheist. Here are a list of key components I would like to hear feedback on. Please be as critical as possible.
1. Story:
The idea was and still is to make a game that is fun to play, but also represents the character of God, and the character of an actual human being with feelings, and not just dehumanize all atheists, like most "Christians" do. I understand just because a person doesn't believe the same way I do, doesn't mean we can't work together. I wanted the story to reflect that ideal. The ideal that everyone, no matter who or what they are or believe in, can get along.
The Story Based Mechanics I need feedback on are as follows:
a) A Skill/Miracle Based System:
When first deciding the game concept, I decided to skip out on Magic and have an entirely physical skill based system, with later game equivalents known as Miracles. The idea is that once Seven reaches the Late Game, he decides to test God out, and subsequently unlocks a new skill type he can use, well two actually. "Prayer" and "Miracles."
Physical Skills make the meat of the game, with skills based on weapon types, skills based on Survival, as there is Sorta Permadeath. I say sorta because there is a Miracle in the late game that allows to bring back a fallen ally, and one that brings back all allies.
What I need to know is:
1. Is my in game reason for no magic good enough?
Basically, according to the story, the Dark Lord of the JRPG-Style World, siphoned off all of the magic in it for himself. Leaving no one else with any source to use magic. Of course none of the other Worlds have magic, the Scifi world has Tech, pretty advanced stuff that may look like magic, but that's about it.
2. How do I make Seven a believable and relate-able character to everyone, including Atheists.
2: Depth of Gameplay:
Other than the story, which is a huge chunk of the game, I've also decided to make the companion characters have important roles to play. Also, I plan on making everyone of my Characters significant in some way. Any advice on how is appreciated as well as any other general advice you could offer that you think would make sense in this sort of game.
3. The Maps:
There will be at least Seven Overworld Maps in total, and at most Ten. Each will represent a genre of fiction writing, such as Fantasy, Mystery, Romance, and so on. I would also like advice on how to pull this off properly, also any ideas of genres that you like the most, as well as general advice needed to implement them as part of a story.
I'm a story creator, that's pretty much all I'm good for. But I can make some pretty epic Ideas, I just don't have the skills to implement them on my own. As such, I will be posting in the "Recruitment" forum about this idea in more detail if it peaks your interest.
1. Story:
The idea was and still is to make a game that is fun to play, but also represents the character of God, and the character of an actual human being with feelings, and not just dehumanize all atheists, like most "Christians" do. I understand just because a person doesn't believe the same way I do, doesn't mean we can't work together. I wanted the story to reflect that ideal. The ideal that everyone, no matter who or what they are or believe in, can get along.
The Story Based Mechanics I need feedback on are as follows:
a) A Skill/Miracle Based System:
When first deciding the game concept, I decided to skip out on Magic and have an entirely physical skill based system, with later game equivalents known as Miracles. The idea is that once Seven reaches the Late Game, he decides to test God out, and subsequently unlocks a new skill type he can use, well two actually. "Prayer" and "Miracles."
Physical Skills make the meat of the game, with skills based on weapon types, skills based on Survival, as there is Sorta Permadeath. I say sorta because there is a Miracle in the late game that allows to bring back a fallen ally, and one that brings back all allies.
What I need to know is:
1. Is my in game reason for no magic good enough?
Basically, according to the story, the Dark Lord of the JRPG-Style World, siphoned off all of the magic in it for himself. Leaving no one else with any source to use magic. Of course none of the other Worlds have magic, the Scifi world has Tech, pretty advanced stuff that may look like magic, but that's about it.
2. How do I make Seven a believable and relate-able character to everyone, including Atheists.
2: Depth of Gameplay:
Other than the story, which is a huge chunk of the game, I've also decided to make the companion characters have important roles to play. Also, I plan on making everyone of my Characters significant in some way. Any advice on how is appreciated as well as any other general advice you could offer that you think would make sense in this sort of game.
3. The Maps:
There will be at least Seven Overworld Maps in total, and at most Ten. Each will represent a genre of fiction writing, such as Fantasy, Mystery, Romance, and so on. I would also like advice on how to pull this off properly, also any ideas of genres that you like the most, as well as general advice needed to implement them as part of a story.
I'm a story creator, that's pretty much all I'm good for. But I can make some pretty epic Ideas, I just don't have the skills to implement them on my own. As such, I will be posting in the "Recruitment" forum about this idea in more detail if it peaks your interest.


