Several Issues

Arjae

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Alright, so I am new and just starting out using this program. I don't know JavaScript and I am looking for help. The game I'm creating basically has only one main character for the most part in this case a half-deity offspring making them a unique specimen on the planet.

1st issue:
The rest of the party I wanted to make randomly generated characters that were possible for recruitment from the info in the database. I.E. a list of pre-named sprites randomly matched to one of the classes (including appropriate garments and their coloration for the chosen elements/skills associated with said class).
I also wanted to allow these characters to be killable to a state of perma-death removing them from the party and adding them to a menu-list for possible resurrection after the aforementioned character has their "god-half" powers unlocked fully.

2nd issue:
Because of who the main character is I wanted to make it so that every location including town's were essentially hostile, but I still wanted my character to have their own callable rest area. My idea was a campsite function that I want to place in the menu (only accessible on the world map) that would allow the player to call-up this map wherever to speak with friendly accompanying npc's (recruitment system needed), edit the party from recruited followers, shop (if they have an appropriate npc with them), etc., and be able to return to the world map exactly where they were afterwards.

If anyone has tutorials that describe a way to do this in the rpg maker (if there is one I haven't found it), or essentially free plug-ins from someone that doesn't care if I am packaging the game to sell when finished (I live off of SSI so this is a way for me to generate some extra income) I would appreciate the help. I have other things that I will need help with for later in the game but I basically can't get it started without these.
 

Andar

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1) needs a plugin, but 2 is basically eventing only.

Make a map for the campsite, and create an item that calls a common event.
in the common event store current position into three variables and then transfer to the map of the camp.
Have a transfer at camp exit transfer the player to the stored position on leaving.
The rest of this is just placing the required events for functions on that map.
 

Arjae

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Oh, didn't think of have a non consumable item do it. Thank you.
 

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