SF Concrete Image Issue

Joined
Apr 29, 2016
Messages
3
Reaction score
0
First Language
English
Primarily Uses
I have a boss battle where this keeps popping up:Error in RPG Maker MV.PNG It doesn't happen when testing the battle... But when I do a play-through it happens.... What should I do?
 
Last edited by a moderator:

Ugouka

Veteran
Veteran
Joined
Mar 11, 2016
Messages
140
Reaction score
53
First Language
English
Primarily Uses
Check to make sure you still have that battleback in your img/battlebacks1 folder, and you didn't change the name
 
Joined
Apr 29, 2016
Messages
3
Reaction score
0
First Language
English
Primarily Uses
Check to make sure you still have that battleback in your img/battlebacks1 folder, and you didn't change the name
I checked and this file it doesn't exist in any of my folders and I never changed the names of any of the things in the folders.
 

Ugouka

Veteran
Veteran
Joined
Mar 11, 2016
Messages
140
Reaction score
53
First Language
English
Primarily Uses
Try changing the battleback for that battle, then. Should fix the issue. Your problem is that it's looking for a file that doesn't exist, so it can't pull it up.
 
Joined
Apr 29, 2016
Messages
3
Reaction score
0
First Language
English
Primarily Uses
Error in RPG Maker MV.PNGThis keeps popping up... And I put a file in that says that name (SF Concrete) and it came up with another name (SF Hospital) to put in the error message.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,351
Reaction score
8,532
First Language
English
Primarily Uses
RMMV
For whatever reason, it is not finding those image files in your project files. Do you call these images anywhere? If so, do you have them in the correct folder? Do you possibly have a plugin that is calling these images?
 

MadMaus

Veteran
Veteran
Joined
Nov 28, 2014
Messages
67
Reaction score
40
First Language
Portuguese
Primarily Uses
RMMV
SF_Concrete.png and SF_Hospital.png are DLC battle backgrounds. They are in the DLC folder (dlc/baseresource/img/battlebacks1 and battlebacks2), in the root directory of RPG Maker MV. You're probably using those backgrounds somewhere but they are not in the folders battlebacks1 and 2 (respectively) of your project.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
Fact is, if the game is looking for those files then there is some reference/use to them in your game.


Whether you remember using them or not doesn't change the fact that the references are in your game.


It might be that they were automatically included when you loaded a sample map or copied an event from another game or as defaults from a plugin or something like this, but as of now those references are in your game, and you have only two options now: either copy those files from the base resources into your game, or find and change the parts where those battlebacks are required.


If you want to remove these references, first area to check would be all map properties for the default battlebacks set there. If its somewhere else it will be more difficult to find.


I've moved this thread to MV Support. Please be sure to post your threads in the correct forum next time. Thank you.


Tech support is for getting the editors to run.
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
I have merged your two threads. Please do not ask the same question several times. It just gets confusing for the people trying to help you, and creates extra work for the mods.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top