While carnivorous beast are to be feared for obvious reasons, its the herbivorous beasts you have to watch out for…
Imagine walking home triumphantly after a successful hunt, the town gates clearly in sight. But then your day comes crashing to an end as you feel the ground beneath you rumbling.
Turning in dread you see the most feared form yet… Giant tusks known to pierce even stone, heavy bone crushing bulk and the worst of all, those beady eyes of a blood thirsty killer; all coming straight for you. You run, the gates drawing closer, but to your horror you spot the guards abandoning their posts as they quickly dart behind the gates slamming them shut. Their faces were that of shear terror as they glanced in your direction moments before.
It is the end, with nowhere to go and abandoning all hope you throw yourself to the ground just as that insurmountable wall of furry flesh skims over your stiffened body, the shear bulk bearing down as if squeezing the very life out of you before thankfully lifting at the last possible moment. Seconds later you hear a loud collision and the heart-wrenching sound of splintering wood followed by panicked screams and shouts for reinforcements…
You don’t dare move, remaining as still as possible your hunt beside you trampled flat and completely limp, crushed as you could have been. A loud series of squeals and the splintering of wood echoes around you until, finally, you hear and feel the heavy quakes of retreat as the dreaded beats disappears back into the woods.
Slowly pulling yourself up you see the shattered gate barely held up against its frame, the spear wielding soldiers on the other side wiping sweat from their brows. The threat was over, you had survived to tell another day…
If you have it on email alerts I find you have to actually go to watched threads after each notification, as it seems to only send the one email and then no more until you next physically visit the thread. Its probably to prevent spam from highly active threads, Not sure if there's a setting you can change.
They stand far from reach blasting their foes to smithereens but should their foes get to them they soon fold. That is the life, and death, of the infamous Grass Cannon… Wait it is grass right, not that other similar sounding word?
After all who’d make a cannon out of something so fragile which shatters when placed under extreme force; not when the resilient flexible blades of greenery are far more than suitable. They even come with their own specially grown operatives, trained solely for the purposes of firing their conjoined weapon of destruction.
But what do we know, so we’ve grown a genetically altered version reminiscent in properties to the highly sought after glass variant. High risk of impalement by shards of glass should the product explode violently on use, use at own risk.
When it comes to defence, nothing says "get lost" than a massive cannon. Problem is you need someone on watch 24 hours a day to man and fire said cannons on any would be attackers.
This is where the latest of elf-tech's inventions come into play, introducing the Flownnon. All is needed is to plant these special seeds around your city, give a little bit of water and plenty of sunshine and... Boom, instant defence program grown solely to blast away any unwanted intruders.
No foes will dare come near as long as the sun is out, and for those night time woes there are the fungal variety who love to stay out all night. Never again will you feel the wrath of a hoard of wild boar or swarms of centipedes.
Warning: Those approaching without certified ID attuned to the the magical resonance of these special home grown sentries will be fired upon without mercy. It is highly recommended to keep you ID on you at all times and to never misplace it. Do note that all zombies will be fired upon on sight, whether they hold a valid ID or not, perfect for garden deployment.
I'm a bit conflicted. One the one hand, it's quite visually cool to make bodies of water that the player can interact with by going into it. However obscuring the player character from a gameplay perspective is pretty bad. Hmm... There's the option to make the area around the player visible, but then that kind of defeats the purpose of submerging them.