UPDATE: Farmhouse internals complete, graphically, the following needs to be done for it though: clean up of some of the events, as there are probs a few too many for smoothness - (some are fire and forget so I should erase them) game progression, Kell meeting her father and the ensuing dialog; moving the plot onwards - initial events in this section are actually relatively simple as it goes. Though I am coming to learn that "simple" is itself a very relative term in this context!! Cellar: Mapping mostly complete for this - (thanks @KanaX for the advice) - but there are a number of events in the cellar area that need defining and managing and I'm working on those including a very stubborn set of events involving custom graphics and cupboard doors which I need to fudge fix. There's some fairly significant plot development taking place in the cellar and I'm still finalizing the dialog for that at the moment as well. Other stuff: Morals and Relationship flags, these need to be initialized and implemented I need to name my key events(!) The barn needs work as that features fairly heavily in this initial sequence as well. I also noticed this morning that some of my mouse icons aren't fully transparent where they should be, so they need work - not vital at the moment - but it needs to be noted for the future, as it looks messy more than anything. There's gonna be a fairly complicated set of choices in the game in terms of what Kell does and doesn't do, for example it's entirely possible to wander completely off piste almost at the very start of the game. Each of these decisions has consequences in regards to what happens to both Kell and the wider world around her, later on - I'm pretty excited about that but it's going to be some work to implement, should be good though. Moar Maps!!