I considered that but it would end up being 100+ events on some maps.As far as I am aware, no.
What I have done is to create shadows in GIMP (but you use whatever image program you have), put them on a spare place in a tile sheet and apply them as events. One advantage of doing that is that you can make them 'above character' setting, so that they 'fall' onto your party as they go under them.
True, but I'd have to sacrifice some squares in every tileset just for shadows (I intend to keep the 24x24 squares so I'd need every combination). Plus using shadow pen would be easier, but I'll try this if there's no easier way.Haven't tried it, but maybe you can set the "shadow tile" to star passability and use it straight from the tileset whenever possible instead of putting an event there? Since RMMV has three tile layers now, I could imagine it would work most of the time. Unless you already have two tiles from the B-E tilesets stacked where you want to apply the shadow - in that case, I don't see a way around events.