Ghaleon484

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SYNOPSIS

A classic Japanese-Style Role Playing Game, reminiscent of Final Fantasy 4-6, Lunar, and Chrono Trigger. The story centers around two brothers from a small logging village who are about to embark on an epic journey that will end up changing the world. In the final release, there will be approximately 40-50+ hours of gameplay featuring engaging plot twists, a diverse quest system, and even branching plot lines that vary based on the choices you make!


IMAGES/SCREENSHOTS

WorldMap_Webpage.png



Caliph.PNG



Lance_Bryce_NewSVBattlers2_Webpage.1.png



GoblinCave_Webpage.png



LightMage2.PNG



Menu_Screen_Webpage.png



Statue.PNG


CHARACTERS

Lance
He is humble and kind-hearted. Lance looks up to his older brother Bryce, but often feels inferior to him. Though conflicted between training as a Light Mage or a Warrior, Lance has harbored dreams of traveling on great adventures like those of the legendary hero Garett and his companions.

Bryce
Extremely confident and an exceptionally skilled with the blade, Bryce aspires to someday become the best swordsman in the world. He is outspoken and is never afraid to speak his mind. While he sometimes has difficulty showing it, Bryce cares deeply about his younger brother and remains faithfully protective over him.

Celestrea
As happy and cheerful as a sunny day, and just as bright, Celestrea is top of her class at the famous light mage college. Her natural inclinations lead her to see the best in people and help those in need. While outwardly she exudes joy and kindness, she bears the distress of a disturbing dream; a dream which she fears lies in the future…

Bailey
The 'Greatest Archaeologist in the world!" ...well at least that’s what Bailey would have you believe. Though only twelve years old, playful and exuberant, there is no mistaking that his intelligence and wisdom are beyond his years One other thing is certain; wherever a piece of history needs to be discovered, you can be sure that Bailey will find it, one way or another.

Caliph
Caliph is a quiet and reserved old man, living just outside Solace. As Bryce's swordsman trainer, he has always been a great mentor to him. Though sometimes referred to as “the crazy old man,” by the townsfolk of Solace, little is known of him beyond his natural wisdom and affinity for collecting books, trinkets and ancient antiquities.


STORYLINE/PLOT/SETTING

Twenty years ago, evil sought to plunge the peaceful world of Galandria into eternal darkness. Though his motives were unknown, the Dark Emperor, Veloros, threatened to open a portal to the “Shadow Star,” a place of dark evil. Legend claims that the Shadow Star harbored innumerable demons and evil spirits; a certain and unstoppable threat upon Galandria, should a gateway ever bridge the worlds together.

Five brave heroes, led by the great paladin Garett, managed to hinder the portal’s opening and ultimately defeat Veloros from unleashing the darkness. Their valiant efforts brought peace, a peace which all Galandrians could live by; that is, all but one…Mephalak, Veroros’ talented and powerful apprentice. Upon learning of his master’s demise, Mephalak vowed to avenge his death and finish what was left undone…

While little is known of what became of Mephalak, rumors have arisen that tell of his alliance with the Moon Elf kingdom – a kingdom at war with humans and their very own cousin Wood Elves. If true, it’s only a matter of time before Mephalak is able to successfully gather the resources needed to complete his unholy task.

This is where our story begins; in the humble logging village of Solace. It is here that young Lance and his older brother Bryce, are about to embark on an epic journey that would change the world of Galandria, forever!


DOWNLOAD LINK

https://rpgmaker.net/games/9652/downloads/
 
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Your game is very polished and I like how it has come along since drifty did you first playthrough. Who did your battler sprites and gui cause they were absolutely georgeous. And you've done a great job with the tileset, Im using the exact same in my game.
 

Ghaleon484

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Your game is very polished and I like how it has come along since drifty did you first playthrough. Who did your battler sprites and gui cause they were absolutely georgeous. And you've done a great job with the tileset, Im using the exact same in my game.

Why thank you! I just went on a bunch of talent finder websites for art assets, it wasn't cheap either. However, they deserve their fair share and I'll stick to what I know I can do which is, coding, mapping, and story creation. =)

Crazy to think, that I've been doing this for 2+ years, but I'm just now making my way onto this forum lol! However, I saw your game, Dawn of Orion and I was really impressed as well! You did an outstanding job with your menu system looks, I love it! I also noticed that you have a good skill for mapping. You pay attention to subtle details and whatnot, I noticed, well done indeed!
 

Stanley

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@Alexander Hawksmoor has covered the art side. I'll chime in by saying I'm intrigued by the story/plot/setting and the characters bio, and not deterred by its cliches, because the way you paced your wording to deliver the general picture, good job on that. Good luck and all the best, looking forward to experience it. :kaohi:
God bless.
- Zack
 
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@Ghaleon Ah a man after my own heart with the coding, mapping and story creation. I'm currently doing the talent finding atm whilst touching up my maps. Needless to say I'm very excited to see how this game progresses. I noticed drifty's 2nd playthrough and was like, I've seen this somewhere before, then when I remembered where your game first started,, I thought to myself, very very well done, this is a game with a lot of love and time put into it.
 

Ghaleon484

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@Alexander Hawksmoor has covered the art side. I'll chime in by saying I'm intrigued by the story/plot/setting and the characters bio, and not deterred by its cliches, because the way you paced your wording to deliver the general picture, good job on that. Good luck and all the best, looking forward to experience it. :kaohi:
God bless.
- Zack

Thank you so much! Being able to share a story is what I enjoy the most about this undertaking. I can't wait to hear your thoughts on the game!

By the way, I couldn't help but notice that your signature, "You can't choose your fate. But you can choose your destiny. Which one is stronger?" ...wow! It is very similar to one of the core aspects to the story of Shadow Star...how awesome is that?! =)

May God bless you as well, good sir!
-Steve
 

Stanley

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Thank you so much! Being able to share a story is what I enjoy the most about this undertaking. I can't wait to hear your thoughts on the game!
You're welcome, Steve! I shall do my best to give it my thoughts constructively. Same, main goal for me in making my games is to tell the stories. With interactivity, sound and visual.

By the way, I couldn't help but notice that your signature, "You can't choose your fate. But you can choose your destiny. Which one is stronger?" ...wow! It is very similar to one of the core aspects to the story of Shadow Star...how awesome is that?! =)
You just earned a Pewds-level brofist, hehe. I'm glad to know you are also tacking similiar perpectives :) The quote is actually spoken by one the most important key figures in my games :)
 

SleepyMachine

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Oh man, this looks amazing, and the story is awesome! Keep up all the good work! :kaoluv:
 

Nightblade50

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This is very impressive looking! I love your menu and battle. And the story is fabulous! Keep it up!
 

RyanYe

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I want to download this game
but the link told me :there is no downloads :hswt:
 

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Been slightly struggling with developing the latest chapter, I think I will downscale my ambitions and make it more linear.
No internet for 2 weeks. Thank goodness for phones. :kaoluv:
Megumi_Aramaki wrote on Takeshi014's profile.
Here you go! Enjoy mapping!
Megumi_Aramaki wrote on Takeshi014's profile.
Valley can be done by outside mountain town tilesets I will send you right away!
Hi everyone! I've relased a demo about my new game in "Games in Development". Someone interested? :3

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